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Showing posts from August, 2024

D24.243 Mossmound

A large mound of multicolored moss found a a cavern of glistening sharp sphalerite 120ft in diameter. The moss gives off a highly medicinal scent indicating its immense alchemical properties. Hidden in each of  5 holes in the ceiling are 3d6 giant centipedes that bear intense venom capable of paralyzing and causing rapid ageing. These Centipedes immediately ambush any creatures who attempt to touch the moss. Those learned in medicine may be able to find a use of Centipedes whose venom may be tinctured to create potions that cause rapid regeneration, potentially capable of even regrowing lost limbs over time. Deep inside the mound of moss is a large coffin made of transparent chalcedony within which is a green colored skeleton seemingly made of bright multicolored moss which seems to be imbuing the surroundings with medicinal prowess. This artifact is only capable of doing so when encased in an area made of sphalerite.

L24.243 Banesfelt

A highly exotic fabric purportedly made of Cactus Silk, which can only be found in small quantities in Dhirvian ruins. It is particularly known for its powerful property of sealing arcane power. It is said the first Kernelthief the Librareiter Halakhad made a vessel from Banesfelt which he used to store small amounts of the Kernel's power, which could either be unleashed as a beam of pure Qeleric essence or used to attune one's flesh with its divine essence.

D24.242 Nondescript Hay Hut

A strange hut made entirely of hay situated in the middle of a rock island surrounded by subterranean streams. Those gazing upon the area of the hut with truesight may fall victim to a undescribable sight which can cause the soul to shake with immense fear, and suffer severe damage to their mental state.  But it is only through truesight can an dial can be found, and when turned with the right combination opens a temporary portal to the Vault of Golden Dogs.

L24.242 Twin Braidbun

 A hairstyle characteristic of the abbesses of the Darksalt Bark upon the Supple Qeleres, where many monasteries are built. Said to be modelled after the Braided Mind of the Grand Abbess whose body - after her ascension - was split by the tribes who followed her teachings as they sought them as artifacts of holy power. All parts were greedily stolen and fought over - except her mind - which bore the appearance of a walnut with a texture of coalescing braids - which struck fear in all and instilled religious fervor, which culminated in a great fanaticism in the Grand Abess' doctrine in coming generations - eventually dissolving all the tribes and forming a unique polity governed by monastic orders. As a form of reverence, all Abbesses bear the twin braidbun hairstyle - and it is strictly forbidden to wear one's hair as such unless one is recognised as an Abbess.

D24.241 Zaaldrik's Hidden Savannah

A highly unusual microbiome 400x600ft in size that resembles a sweltering savannah. The region is lit by an artifact sun that hangs high on a ceiling powered by a single Blazebush leaf encased in extremely precious enchanted Flowing Brass. The savannah is occupied by various spirit form beasts that bear the appearance of various savannah animals, but have an ethereal appearance that prevents them from being harmed physically. The most aggressive of these beasts are the spiritform leopards who will swarm creatures and feast on their magical and physical potential, causing growth in one's abilities to be greatly diminished. When vanquished, they become balls of spirit power which gradually float to the false sun to feed the Blazebush leaf.  Only tools made of flowing brass may be able to collect these balls of energy which when tinctures may creature draughts that greatly improves one's potential for further growth.

L24.241 Snakebright Peak

The name of a region of mountainous bark where an abandoned fortress of the Resplendents stand. It is said that the fortress atop Snakebright Peak is actually a Dhirvian ruin, and the Saintess who sought refuge there had activated some mechanism which unleashed a virulent growth of corrupted bamboo which quickly caused rapid snake-like arcing of saltbright to travel from the peak down to surrounding areas, causing all manner of ruin to the all manner of creatures, vegetation, and barkforms alike. Yet it is due to this promise of power that many adventurers from both sides seek relentlessly a way to reach the fortress in hopes of discovering a way to obtain a piece of such power for themselves. 

D24.240 Whalerose Cavern

A cavern passage of loamy clay 200ft in diameter that travels 800ft. Occasionally the passage is pierced by a colossal white rib bone 40ft in diameter on which clusters of fat petalled blue roses grow that give off a salty scent reminiscent of the sea. The roses are averse to being plucked and will manifest illusory thorns that cause those who fail to resist to reel back by the sheer pain.  When successfully harvested, they may greatly enhance concoctions that cause instantaneous illusory effects. Every 100ft travelled roll 1d6. One a 1, a 1d6 burrowing lobster-man pugilists burrow out into the passage and will attack fiercely any creature they see.

L24.240 Droplet Cicada

A mythical insect said to exist in the interstices of time recorded only in ancient translations of a Dhrivian codex made in the primitive language of the Spiderkin. It is said that by using some contraption named the Dhirvian umbrella, one may be able to view in a domain of dilated time - the happenings of the previous few minutes in extreme detail. Through this method the Dhirvians claimed to have discovered an this invisible insect which travels between invisible water droplets said to exist in the air to drink them - which bestow them the might to move quickly between other droplets. Alas, due to some fragments of the translation being lost, the reason for this study is not fully understood, and it is now mainly seen as one of the keys of making sense of the elusive Dhrivian lexicon.

D24.239 Blazebush Demiplane

A scorching, infernal demiplane 70x80ft in size where the mythical Blazebush grows. The plane is made completely of multicolored fire and spatially warps around itself. Those incapable of flight may find themselves falling into an endless pit of intense fire hot enough to melt iron. At the far end of the demiplane is the Blazebush itself 20ft in diameter, with its spiral shaped blue blazing leaves held by a stem of reflective blue. When one approaches the Blazebush, one can feel the intense fire waves emitted by the mythical plant, which are hot enough to vaporize matter. Should one be properly equipped, one may be able to harvest the bush leaves which can be used to completely incinerate all manner of matter in a 40ft radius in a second. The leaves may also be used in the creation of legendary equipment or potions which bestow a host of highly unusual properties

L24.239 Bridgesong

An arcane musical ritual used to obtain one's bearings when travelling across the Anthre. As the Anthre is filled with clouds of pollen, dust and other clouds that obscure vision, most vessel captains employ the services o highly trained musicians capable of performing bridgesong, which resonates with either special equipment or nearby pollen - causing them to point towards the nearest Qeleres from the current location. The success and qualities of Bridgesong depends on the skill of the musician, the song chosen, and the resonant equipment used. Often more expensive rare navigation resonators provide more detailed information allowing more sophisticated routefinding, while the cheapest option - relying on nearby pollen only indicates a very general direction of the nearest Qeleres.

D24.238 Grand Mausoleum of Seals

A colossal cylindrical room 600ft in diameter that soars 800ft tall made of polished native gold. Interspersed throughout the empty space are 10ft wide 20ft long sculptures of golden seal creatures in various swimming poses placed diagonal and horizontal to one another in 10ft intervals. The bottom of the room is filled with a very shallow, black pool of Essence of Weight, a transcendentally rare tincture capable of manipulating the weight of creatures and objects. Those learned in alchemy and Dwarven enchantment may make a link between the pool and the sculptures and learn that the pool is the key to stably suspending the seals in mid air.  When one jumps from seal to seal or attempts to fly between seals, roll 1d6. On a 1, a minor current forms in the pool below, causing one to plummet 1d6 * 5 ft lower. On a 6, a vortex forms, causing one to rise 1d6 * 5 ft higher. When rising, those not dextrous enough may collide with a seal, which may cause some blunt trauma. Falling into the pool

L24.238 Saberag

A legendary rag made of ancient beast hide said to be a relic of the mythical Martial Ruins - a set of extremely rare ruins distributed across the Spoke where most powerful remnants of arms of armor can be found. The Saberag appears to be part of a large painting and the remnant depicts part of a sunflower being cut into many fine pieces drawn with great mastery. It is said the Demon of Cloth Anthwel discovered Saberag from a ruin in the Anthre, and spent a decade studying the rag after which he was able to unleash terrible powers that harnessed secret principles of Cutting - which resulted in his mad rampage in Shredbark of the Banded Qeleres which was only stopped by the combined efforts of the 14 heroes who defeated the Demon of Cloth and sealed the Saberag in an undisclosed location.

D24.237 Passage of Cracks

 A 40ft wide passage of made of natural bitumen that goes 500ft in a winding path. Every time 30ft is travelled, a loud cracking sound can be head and a large crack opens up on the ground, causing 1d6 black sludge-like slimes to appear which may impede progress. Only those with sufficient dexterity or are capable of flight may be able to progress faster without causing cracks to open up.

L24.237 Palace of Dust

 A mythical palace of a deity said to only appear before those capable of Illusory Sight. According to legend should one stand at the Five Mountains of the dust-ridden Algin Bark at the night of the Dark Moon, those blessed with the sight may gain audience with the Demigod of Dust who is said to be able to grant a single wish in exchange for offering one's soul for ten thousand years of servitude. Some say the Hero of Sand gained his powers through this exchange, who then used it to fell the Resplendent Locust Demon which nearly spelled the end of shadows in the Jagged Qeleres.

D24.236 Tomb of the Stonescaled

Tomb of the dragonborn dwarf warlock Zamzulin the Stonescaled. The tomb room is 70ft in diameter and made of masterfully engraved bricks that bear the texture of extremely realistic dragon scales. At the center of the room is a large spherical tomb covered in engraved scales surrounded by large sculptures of 6 menacing serpents. Approaching the tomb causes the 6 menacing serpents to come to life. These stonescaled serpent automatons are capable of breathing a mist that rusts, damages and can possibly destroy metal items and are capable of attacking twice by biting or colliding into creatures. Upon defeating the serpents, one may open the tomb using the Silver Scale which is found elsewhere in the dungeon. Inside the tomb is a hoard of magical treasures and the Stonebound Skeleton of Zamzulin which when brought to the right person may be used in the forging of a powerful artifact.

L24.236 Sporepetal

 An extremely rare and sought after fungus that bears the appearance of a black flower. Contrary to its appearance it is actually a web-like fungus that grows spores along each web which over the span of thousands of years slowly takes the appearance of a flower. It is greatly desired by many pugilists who seek it for its immense body strengthening properties that is said to be a result of symbiosis between the body and the fungal web which grows itself across a creature's musculature. It is currently not known where Sporepetals can be found and it is only rumored to be found deep within the underbark.

D24.235 Gelin's Dojo

A dull colored dojo made of masterfully hewn petrified wood. The dojo is occupied by an emaciated wight taking the form of a bald dwarf named Gelin.  Gelin meditates at the centre of the dojo and pays no attention to any invaders. Should they attempt to destroy the dojo, he stands to fight to protect it from destruction. Gelin is a masterful pugilist capable of striking with any part of his body 1d6 times per turn which is capable of paralyzing creatures should they be unable to resist the touch of a wight. Contrary to his being, Gelin will not land mortal blows and will choose to incapacitate creatures unless he is below half of his health. Should a creature manage to defeat him but choose not to kill him or capture him, Gelin provides will give a salute of respect and return to meditation. If given a masterfully made brush, ink and a scroll with high quality paper, Gelin may write poems that allude to various historical events in Craagveald he witnessed throughout his life.

L24.235 Cranebug

 A large feathered insect known for its distinctive scalebird like appearance - much akin to the ancient Cranebird that possessed a characteristic long beak and long legs. The only difference it has with the description of scalebirds is its multi-celled red eyes characteristic of insects that exist throughout the Spoke. It is large and strong enough to catch a range of larger insects and even some varieties of sandfish.

D24.234 Broomweed Cave

A natural lignite cavern 800x300ft in size. The cave is littered with numerous broomlike shrubs that accrete much dust creating a pall of dusty air at eye level which impedes breath and irritates eyes. It is home to 2d6 swarms of eyeless bats that hang from the top of the cave and will attempt to attack creatures passing through. Harvesting these Broomweed shrubs allows one to use it as a tool to collect various dispersed powders otherwise difficult to obtain by hand.

L24.234 Feathersleet Region

A highly inhospitable region along the Oblique Branch of the Supple Qeleres - known for its severe earthquakes and its extremely cold clime. All flora and fauna in the region thrive on the icy pall that permeates the region forming large arcs of ice and glacial auras across their surfaces  which allow them to harness some measure of some level of resplendence. It is for this reason that it is also used as a land of exile for the most devious of characters of the Resplendents - whose nature are beyond their control.

D24.233 Spherewound

A spherical concave space 300ft in diameter carved out of a chunk of chalk stone. Fast movement within the space kicks up a dense cloud of chalk dust which can make breathing difficult. Spending too much time inside the Spherewound may cause creatures bodies and objects to flake into dust over a period of span of a few hours, regardless of magical and physical defenses.

L24.233 Lotus Vine Shrub

A shrub cultivar much sought after for its prized beans that grow in clusters of 8 atop their fruits. The Lotus Vine Shrub bears the appearance of entwined vines that form a diminuitive trunk, and grows up to a height of 4 ft. Due to the difficulty of most Lotus Vine Shrubs growing upright, which is key to creating healthy fruits, it is often supported by wooden struts placed by farmers that allow it to gain a proper posture. When fruiting, the Lotus Vine Shrub creates a large round pink colored fruit that is known to be mildly toxic and bears an astringent taste, however the 8 beans that grow atop them are highly savory and much sought after for use in many cuisines after being fermented.

D24.232 Spearhead Chamber

A treacherous room made of bronze plated clay blocks. The walls, floors and ceiling are all fitted with sharp but rusting spear heads that are lined neatly in a criss cross pattern. On the ground past the gaps between the spear heads are shards of bone.  Attempting to tread normally across the room will cause great injury other than those exceedingly dextrous who are capable of walking on sharp objects. When a creature reaches the halfway point of any part of the room, sounds of moving mechanisms begin to sound, after which the walls, floors and ceiling begin to converge, which may dreadfully crush creatures in the room. One may find a platinum key buried amidst a pile of bone shards which bears the mark of an antelope.

L24.232 Effervescent Screwpine

 The fruit of a tree with distinct sharp leaves and giant reddish clustered fruits. Its fruit is particularly known for bestowing effervescence to water as it forms tiny vortices within to create a bubbling effect. One of the largest forests of screwpine in the Spoke coincide with the Springbark region of the Supple Qeleres, known for its strongly bubbling hot springs caused due to hot bramber deposits and an abundance of screwpine growing nearby.

D24.231 Darrulin's Molar

A 200x300ft cuboid of magical chalcedony hewn in the shape of a colossal molar, polished and extremely slippery. The molar can be mined to yield chunks of chalcedony which, when used in the crafting of magical items, nets double the effect it would otherwise produce. The chalcedony is protected by 20d6 ghost drakes who will swarm creatures with their soul scalding tri-elemental breaths that damage to creatures' maximum health and spell power, and increase by 1 every pound of chalcedony removed. Should one manage to mine to the center of the chalcedony, one may find a small molar engraved with highly intricate runic circuits that when infused with one's blood, allows one to summon 1 ghost drake per pound of chalcedony encased around it.

L24.231 Bramberform Serpentfish

 The bones of an ancient Serpentfish encased in bramber. As the Qeleres grows with age so too will its bark thicken, occasionally consuming creatures between its cracks as its rift opens. This causes creatures to fall into pools of smoldering bramber which perfectly preserve their skeletal features. It is said that should a creature with sufficient power resonate with bramber, their bones will become imbued with great power and when wielded by those who know how to tease such powers within bramber will they become a force to be reckoned with. It was the Bramberform Serpentfish wielded by the hero Alganas with which she single handedly quelled the brutal advance of the Resplendent Perch of the Supple Qeleres.

D24.230 Yondulin's Needlemaze

 A 80x90ft room made of gabbro tiles. This room is completely empty and one can see the exit to the maze from the entrance. However the maze is actually completely invisible and made of very sharp frost-enchanted needles that greatly slows one's movement when pricked. Only those who can see invisible may be able to navigate the maze without hurting themselves.

L24.230 Silver Tadpole

A mythical phenomenon said to arise within some creatures that have received an excess of the Qeleric kernel's grace, granting certain creatures immeasurable power and lifespan. Though in some cultures it is considered a mark of divinity, many religions across the Qeleres have deemed it as a mark of blasphemy as most venerate the Qeleres as an impartial giver of blessings, and hoarding all of its blessings for oneself runs counter to the largely egalitarian scripture. It is for this reason all record of this phenomenon and all history of those who have inherited the Silver Tadpole have been expunged or rewritten as Kernelthieves. It is said that Librareiter Galvand Rhonul's library was destroyed, and his life taken by a mad crusade of twenty polities who plotted against the ailing Librareiter when it was revealed he possessed a partial copy of the Silver Slips that recorded the life of a deity who had gained a Silver Tadpole and contained instructions on the rituals needed to p

D24.229 Thrandwain's Plated Cave

 An otherwordly cave composed of irregularly shaped pieces of flat brass, 700 x 100ft in size, which opens up to a large cavern 500x500ft in size. At the large cavern is a colossal serpent made completely of brass lying motionless on the side of its head. Placing a lightning crystal within the head of the serpent awakens it, and it will attack all creatures nearby unless one brandishes a Thrandwain's badge after which it will obey the brandisher's commands. This lightning brass serpent is capable of burrowing through rock while holding up to 4 creatures in its mouth, but will require a lightning crystal every 300ft burrowed. It is capable of fighting for up to 5 rounds and can attack thrice by ramming into creatures, biting them, or unleashing a lightning breath.

L24.229 Pepperwind

 A natural weather phenomenon that occurs typically in pepperswath planes where numerous multi colored pepper shrubs grow in large swaths across certain types of purple bark. Typically during blooming seasons, when large concentrated gusts of wind blow across the swaths, a multicolored fog pervades neighboring regions creating a terrible pall of irritants that cause uncontrollable tearing, and is particularly the bane of many frogstock shepherds whose herds suffer greatly due to their wet skin.

D24.228 Sunflower Palace Gates

Towering gates colossal palace shrouded in shadow magics. The gates reach nearly 200ft in height and are forged of exceptionally crafted orihalcum weaved in floral patterns. The gate is guarded by a swarm of magically armored harpy swordsmen wielding magical swords and hand crossbows enchanted by soporific magics. They advance upon those intent on climbing the gates with a formation of 5 harpies, and have a total headcount of 5d6. They sing in a terrifying magical chorus as they attack, causing all creatures that hear them to be struck with immense sleepiness.

L24.228 Sapleaper

 A highly prized and infamous insect capable of harnessing Qeleric sap which it feeds on to travel large distances between the various Qeleres. The Sapleaper Frogbug bears an appearance similar to that of frogstock and bears a glossy black hide with tiny nubs for antenna. What differentiates it from typical frogstock are its six legs and very well hidden wings, allowing many to pass off as common frogstock.  Most knowledge of the Sapleaper comes from the Shepherd Librareiter Indar Whont - who is the only one said to have tamed a Sapleaper, given his transcendent expertise on the lore of beasts and bugs and his famed Zooadrome which is said to house all creatures exotic and common that exist within the Spoke.

D24.227 Mulberry Cove

A cove that stretches in a 300ft long crescent along the Gathalin's Undersea. The cove is densely vegetated with strange mulberry trees that possess barks akin to those of palm trees. The white-glowing mulberries that fruit from the trees contain luminous salts which form the base of some tinctures that harness the power of light. When harvesting from a tree, roll 1d6, on a 1, the tree is home to 1d6 swarms of glowing scorpions which will attack any creatures they see.

L24.227 Falsebark Lesser Qeleres

A small lesser Qeleres that orbits the Banded Qeleres. Known as the Knobby Lesser Qeleres for its strange knobby bark that greatly differs from that of the ancient Qeleri. Due to the young age of the Knobby Qeleres' crown is visible, which seems to extend from the knobs that form its scaly trunk. It is for this reason that it is known as a Falsebark, as its bark is formed by remnants of its older crowns that are cast off every thousand years, allowing the Lesser Qeleres to grow further towards the Far Reaches.  As of growth, the regions close to the crown are frequently fraught with earthquakes, and those seeking to live near the bountiful fronds of the Knobby Crown are at risk of losing all they have built every 1000 years.

D24.226 Fulminating Grave

A grave filled to the brim with partially rotted flesh, caked in yellowish-white powder. One with a meager constitution may become inclined to hurl the contents of their innards due to the terrible smell. One learned in alchemy may be able to identify the powder as fulminated salts which are capable of producing violent powerful explosions. When harvesting the salt, one may unknowingly awaken flesh golems who will attack any creature it sees.

L24.226 Vainvenom

Vainvenom is a unique type of venom cultivated by the Spiderkin Perfumed Sect of the Sumthu Underbark. It's cultivation method is unknown apart from the fact that it requires nearly 2 Celestial Cycles to form a drop. It is particularly known for its extremely troublesome properties and long duration of influence of up to 10 cycles.  It influences one's nature to become oddly ostentatious and excessively concerned about one's physical appearance to the point that one's personality could be changed to become excessively gaudy.

D24.225 Vile Beakvault

A treacherous room 90x90ft in size filled to the brim with immense amounts of junk and skeletons of birds. Traversing within the Beakvault requires one to be prone or magically shrunk to be able to move through the narrow 2ft tall passages formed by piled up junk. The passages are heavily trapped with hairline, nearly invisible tripwires that cause heaps of junk above to crash upon unsuspecting delvers. At the end of the Beakvault is the deranged ghost of Unthulin, a mad Dwarven druid who will conjure skeletal ghost birds to attack invaders with. Unthulin bears a large hoard of diamonds sculpted in the shape of beaks, soaked in highly toxic poison, alongside 1d6 minor magic items related to ghosts.

L24.225 Infernal Constellation

One of the Three Grand Omens - the infernal constellation is the manifestation of 3 or more Resplendences next to each other that form a bright bridge with one another to form a symbol in the Anthre. Throughout the duration of the Omen, forces of Resplendence become stoked in frenzy and become unnaturally powerful, which is why in history, sightings of Omens follow periods great destruction and misfortune.

D24.224 Alewind Passage

A narrow stretch of cliff that spans only 3ft wide, skirting around a much larger cliff of purple granite. Beyond the passage is a foggy abyss hued in blue.  Huge gusts of wind blow periodically along the passage, carrying with it a highly intoxicating scent that may inebriate those with insufficient constitution to resist. The cliff is also home to acid spitting yellow lizards that climb along the cliff, who will attempt to spit at those crossing the passage. When attacked the lizards will hurriedly crawl into tiny holes along the cliff to hide.

L24.224 Caltrop Seeds

A seed that rapidly grows into a large ball of briars when mixed with with sand infused water. When dry, Caltrop Seeds bear a waxy, brown appearance with dark seams across it's length. When wet, the seeds accrete sand into hard sharp spikes, which make it a tool frequently employed by sapper skirmishers.

D24.223 Voidwreathe Corner

 A large prison cell 90x 80ft in diameter forged of tiles alloyed steel and adamantine. The cell is completely empty, and the floor and walls are extremely clean. All 4 corner contain highly invisible void nodes that displace any creature or object into the eternal void from which one can never return other than through plane-shifting and greater teleportation. Only those who know the secrets of Rootwall know the purpose of this cell.

L24.223 Lodedust Valley

 Also known as the Valley of Eternal Might, Lodedust Valley is found on a broken piece of chrome-bound bark that broke off from the Firm Qeleres. Due to its strange nature of bearing large amounts of Lodedust - that greatly enhances the burden of weight on all things above it - it pulls all manner of heavy objects towards it, accreting into a large mass of heavy objects. It is due to this property that it is avoided by travellers of the Anthre as getting too close may result in becoming trapped within the pull of the valley.

D24.222 Granary of Illusions

 A 50x60ft room made of slate tiles. Upon entering the granary one may discover tall shelves stocked full of dwarven rations, grains, flour and other foodstuff. When retireving an item from the shelf, roll 1d6. On a 6 the item is real, otherwise one retrieves a very realistic illusion of the item that vanishes when one leaves the granary.

L24.222 Blazing Wheat

 An invasive species of wheat cultivated by the Blazing Monastery - an offshoot of the Resplendents who broke from the main branch in defiance of the Resplendent Scripture. Known for its ability to cause bright flares of baleful flame, all polties that reside about bark regions controlled by the Blazing Monastery employ Sickle Knights who search, harvest and destroy clusters of invading Blazing Wheat.

D24.221 Echobright Chamber

 A sonorous chamber made completely of enchanted brass 80ft in diameter. A strange marble pedestral with floral patterns stands in the center of the room. When a resonant sound is made using an enchanted instrument, the sounds get more focused within the chamber, become louder and louder and concentrate upon the central pedestal. Any item put on the pedestal will be forced to absorb the sonic energies until it breaks. While absorbing sonic energy, the pedestal will begin to emit blinding light that grows even brighter as more sonic energy is concentrated. The pedestal is guarded by 6d6 invisible stalkers which will sneak attack all creatures who approach it, but will not leave beyond 30ft diameter of the pedestal. A magical barrier 30ft in diameter around the pedestal also deflects all rays and missiles that approach the pedestal as well, including thrown creatures.

L24.221 Pearslice Relief

An ink rubbing of a destroyed Dhirvian Artifact of the same name which is said to be perpetually targeted by forces of lightning. It is said to be hidden away at the Valley of Torrents, an unusual region where all barkforms are made of water, where lightning strikes eternally. According to legend, Librareiter Zaalwinn the Vanisher was targeted by torrents of lightning when he came into possession of the Pearslice Relief, after which the original was destroyed by a stroke of multi colored lightning.  Braving the pursuit of lightning, Zaalwinn scoured for decades for a place where the relief could rest safely, and is said to have found it within the Valley of Torrents, where his Library now lies deep within.

D24.220 Vein of Aandruim

A tiny tunnel 20 inches in diameter made completely of natural enchanted amethyst. The tunnel is only accessible when entering creatures are magically shrunk. 5d6 phantasmal steam breathing rats reside in the tunnel each with a hoard of steelbound termite chitin gather in a mound. At the end of the tunnel is Aandruim, the dwarf dragon of scintillating scales whose hoard is composed of tall piles of silver dust and 3 large silver rings the size of a real finger each studded with numerous diamond grains. Only those with sufficient strength may move them, and they cannot be moved magically. Wearing the ring bestows the same ability of immunity to magically forced movement. Aandruim will attack any who attempt to steal from him, can unleash breaths of various elements, but is extremely sleepy and may spontaneously fall asleep for 1d6 turns but will recover 1d6 health per turn while asleep.

L24.220 Soarsnow Canebrake

 An infamous thicket rarely found at the upper strata of various sprigs located far from the infernal resplendence. The most remarkable feature of the Soarsnow Canebrake is that it is deeply coveted by moths of many kinds, which flock along the canes giving the appearance of numerous specks of snow gathering around canes, moving to cane after cane with wild abandon, with disregard for any creatures standing in their way. As one may find some rare moths in this kind of microbiome, it is much sought after by entomancers and tincturers alike.

D24.219 Museum of Golden Slippers

A strange museum made of finely smoothed and engraved marble on which are numerous reliefs of slippers plated with gold. Numerous pedestals are placed in finely decorated alcoves upon which masterfully crafted slippers of various enchanting designs are placed. However, these are merely illusory apparitions and cannot be physically touched. Those learned in the art of illusions and light may be able to deduce the approximate location of these slippers, which are located in various vaults situated throughout the dungeon.

L24.219 Mosswine

A creature or legend that appears in numerous historical records and religious chronologies. Also known as the Annointer of Saints, the Mosswine takes the appearance of a giant boar composed entirely of multicolored moss and bears a inundating scent of numerous medicines. When encountered the Mosswine bestows secret understanding of herbology and some power of healing. Yet apart from a few fantastical accounts of Mosswine sightings, none have been recorded to have encountered the fabled creature.

D24.218 Quarters of Shorulin the Masonrymancer

A heavily reinforced living quarters 80x60ft in size made of enchanted mud bricks that are highly resistant to all manner of damage other than lightning. Access is only possible through a teleportation circle set up inside a 30x30ft cell attached to the quarters. Dwelling within is the half dwarf half golem Shorulin, one of the very scant survivors of the Fall of Craagveald, who is looking for the right people to join in his search for a way past the Rootwall. Though half insane due to having been subject to an experiment that made half his body that of a steel golem, he possesses a righteous heart and will use his principles to judge of the character of others. Shorulin is an accomplished archmage and casts mainly water and earth spells, and possesses a unique staff capable of erecting extremely sturdy and resistant walls of enchanted mud bricks which he can summon up to 50ft of every turn at will. He will give visitors 3 quests that judge their morality, and if his visitors complete

L24.218 Steelmarrow Cave

A treacherous cave found in the highly dangerous Windflayed Sprig of the Banded Qeleres, discovered by Durindel the Mad Adventurer.  One can find a lake of hot liquid steel that is said to be let from a large mutated branch found in the depths of the cave. As the liquid steel is said to be fused with deep bramber, it is much sought after by many metalsmiths. Yet few have managed to return from the cave in search of this treasure.

D24.217 Rhizome of Water - Prison of Sliudor the Defiler

An infernal demiplane that contains the Rhizome of Water, one the 7 ancient, transcendent arcane nodes responsible for creating the Rootwall which barred the Dwarves of Craagveald from delving deeper. The demiplane spans a seemingly infinite space and resembles a vast, torrid sea that forms both the sky and earth, but those adept in illusions will quickly notice its true form is a sphere 300ft in diameter, and an illusory field repeats the same space as can be seen from the very blur reflections in the water beyond. Reaching the edge of the demiplane will only cause creatures to return on the opposite side, but all missiles magic or physical will be channeled to the void. Those unable to walk on water will sink down to the bottom of the demiplane and emerge at the sea in the sky. Both bodies of water a 60ft deep. At the centre of demiplane is a pillar of water that diagonally connects the water on the ground and on the sky and it undulates like a swirling water spout. Seated next to pi

L24.217 Adzalir, Witch of Winged Flames

Adzalir is an infamous witch who is attributed to unpredictable scourges of spontaneous flame, upon both forces of shadow and bright. Said to dwell on the elusive Castle Handuul which is built upon the treacherous Shattered Boulder that osscillates between the Supple and Firm Qeleres. According to legend, Adzalir conjures flames of many colours that take the form of people and Scalebird alike, and it is rumored that she harvests the souls of those cremated by flame to feed her fires.

D24.216 Mirror Ant Path

A treacherous lodestone tunnel 60ft in diameter filled with constantly advancing giant ants covered in a chrome patina. Every 20ft travelled, a troop of 1d6 giant ants advances, and will attack all creatures in their way. When receiving a magical ray attack, roll 1d6. On a 1, the ray is reflected by their outer covering to a random direction. When slain, their chitin may be harvested within 10 minutes to create items with a similar reflective property.

L24.216 Frost Tremor

 A natural disaster common in the elusive Muddled Qeleres. Unlike other Qeleres, the Qeleric Core of the Muddled Qeleres is extremely unstable, causing immense tremors to occur frequently without warning. When a tremor comes forth, immense frost energies emerge from the underbark, freezing all manner of life within and upon it.

D24.215 Chamber of the Brass Toad Cauldron

A 80x80ft chamber of garnet bricks at the centre of which lies a large brass statue of a boil covered toad with its mouth wide open. A large closed pipe lies above the toad alongside a lever which requires somehow getting 60ft up to the ceiling to pull a lever to open. When open, blazing vermillion magma emerges and fills the toad's mouth, which is then made effervescent, maintaining the brightness of the magma. Failing to turn off the lever in time will cause the cauldron to overflow which may hurt creatures standing in the room and flow to other parts of the dungeon.

L24.215 Whimbrush

Whimbrush is a unique shrub only found in a kind of brushland that bears the same namesake of the plant located in small bark regions throughout various Qeleres. Known for its remarkable deep purple colour and its chromatic sheen, it is particularly known for its unusual intoxicating property. When under the influence Whimbrush bestows the illusion of clarity of mind, but inspires strange whims which one will be compelled to carry out.

D24.214 Hall of Jagged Axes

A 70x80ft made of undulating mudstone bricks. Embedded in each brick are numerous handaxes with strange jagged blades that give the appearance of tongues of flame. Only those with sufficient strength may pull them from the brick upon which roll 2d6 should 1 be rolled twice, the handle breaks off. Should 6 be rolled twice, the drawn axe is a magical axe of random quality. On all other rolls, a mundane axe is retrieved.

L24.214 Lodewreathe, Peacock of the Fell Bright

Lodewreathe is the name given to the ancient peacock beast that aligned itself with the Resplendents of the Zaemzir Sprig.  Known for its terrible prowess that harnessed bright, magnetism and gravity bestowed by its 32 grand feathers she wore on her back, she trampled numerous forts in her merciless rampage, slaying 46 heroes who fought against the Resplendent scourge. It was only due to the sacrifice of the 12 shadow-wind blade witches that Lodewreathe became mortally wounded and fled deep in the underbark where few could reach. The wounding of Lodewreathe bore two relics - one of its feathers possessing the power of magnetism - named Lodebe and the other gravity - Lodessa. Lodebe was forged into part of Grand magical array in Castle Ghelkeep where it stands as bulwark against the Resplendents. Lodessa was stolen by the Resplendents who forged it into a cursed war fan bearing the same namesake, wielded by their chosen hero of the century.

L24.213 Greasegem

 A petal-less flower known for its remarkable properties in reflecting bright, resulting in a very lustrous, glistening appearance. Greasegems bear the form of a cluster of black spheres of fat-rich bulbs that cluster at the top of the stem. Higher grade Greasegems cluster more densely and can be told from the brighter sheen. Apart from their application in the domain of cookery, its bright-reflecting properties make it also highly prized in domains of enchantment and warding.

D24.213 Ruin of Golden Giraffes

A 80x90ft ruin where broken but perfectly polished megalithic blocks of bauxite are cast about the area.  3 partially buried statues of golden giraffes made of enchanted gold each take 10x10ft of space.  These statues greatly amplify the effectiveness of lightning spells fourfold. The arcane logic that allows this lies deep under the ruin which requires the whole site to be excavated for 1d6+3 months.  Every month, there is a chance to uncover a nest of 2d6 lightning and stone elementals that take the form of hares which may delay excavation works.