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Quick Yoon Suin Hexcrawl: Session 4

Yet another quick hexcrawl session! There is a lot more action this time, and more loss of men... This process of solo-rpgs is getting really addicting and I realise I can spend hours upon hours of playing. Though for now I've banned myself from any more sessions so I can work on more productive things like writing for my setting book, creating more tables for the random generator, and also drawing some of the creatures of Suk'goar to use in my book... 1003 Yellow City, Day 23 Morning 1103 Bat’s Nest, Day 23 Afternoon 1202 Baboon Jungle, Day 23 Evening 1202 Baboon Jungle, Day 23 Night 1103 Bat’s Nest, Day 24 Morning 1003 Yellow City, Day 24 Afternoon 1003 Yellow City, Day 25 Morning 1003 Yellow City, Day 23 Morning From now on, I’ll implement a handy houserule to prevent silly deaths. Allowing characters to reroll their Hit die ONCE every level-up to generate better HP. If the HP rolled is worse, they can keep their old HP. Mel's Party - Survived 23...

Monster of the Day - 0003 Chanticleer-man skeleton

Chanticleer-man skeleton An extinct race of men with features of the jungle pheasant. They are said to have been a race of wise men who had come from the northeast, past the sea of Suk'goar, and brought with them their religion and ways of building by carving out rock – which have all been forgotten by the people of Suk'goar. It is not known what happened to the Chanticleer-men, and the only remnants of their former presence are their now ruined rock-carved temples, cities, and the speechless bones reanimated by the perverse hexes of powerful Begu of forlorn Datu. HD 4+1, AC 8, ATK# 1 , MR 120, ML 10, NE 1d6, NL 1d6 x 3, T: (A) Finally started working on my original setting book which I'm calling Suk'goar. I have around 3000 words written now, and so far I have most of the adventures locales planned out and some general lore alongside a few entries in the Bestiary. I plan to draw all of the artwork on my own so when more progress is made I'll share it on the ...

Quick Yoon Suin Hexcrawl: Session 3

Hi again everyone! Things are getting a bit exciting this session as we head into your first dungeon delve. As I haven't fully built the dungeon descriptions, traps and other stuff yet, the dungeons might seem a little boring, but I think I'm going to add more content and other flavours of dungeons soon before I start the next session. The current session gives a hint of what hex-describer is capable of and I can't wait to add more stuff so I can fully enjoy them solo rpgs in my favourite setting of Yoon Suin! 1003: Yellow City, Day 15 Morning 1103 Bat’s Nest, Day 15 Afternoon 1202 Yellow Jungle, Day 15 Evening 1103 Bat’s Nest, Day 15 Evening 1003 Yellow City, Day 15 Night 1003 Yellow City, Day 19 Morning 1103 Bat’s Nest, Day 19 Afternoon 1203 Tin Mine, Day 19 Evening 1203 Tin Mine, Ancient Squid Man Shrine Day 19 Evening 1. Porch 2. Guardroom 3. Kennels 4. Latrine 1203 Tin Mine, Day 20 Night 1203 Tin Mine, Ancient Squid Man Shrine, Day 21 M...

Quick Yoon Suin Hexcrawl: Session 2

Another solo adventure quickie continuing from yesterday's Yoon Suin session. Things are still quite fast paced and exciting despite very quick sentences. I am actually enjoying this instead of the previous mode of trying to write a goddamn novel every time. 1003: Yellow City, Day 7 Morning 1003: Yellow City, Day 7 Afternoon 1003: Yellow City, Day 11 Morning 1003: Yellow City, Day 11 Afternoon 1003: Yellow City, Day 11 Evening 1003: Yellow City, Day 15 Morning 1003: Yellow City, Day 7 Morning Mel decides to sell the 3 pieces of jewelry worth 10800 gp. Unfortunately she got conned and only managed to sell it for 5832 gp. This brings her to level 3. Mel now has a goal to remove the cursed sword from her hand. Mel Dwarf Fighter 3 Female, Adult, Scant Clothing, Muscular STR: 14 INT: 10 WIS: 12 DEX: 11 CON: 12 CHA: 7 HP: 4 AC: 4 XP: 4000 (+5%) Death Ray or Poison 8 Magical Wands 9 Paralysis or Turn to Stone 10 Dragon B...

Quick Yoon Suin Hexcrawl: Session 1

Today I decided to just play a quick and dirty hexcrawl based on the Yoon Suin setting. The hexes were generated from original tables I made using Alex Schroeder's Hex-Describe system . I made it work with the text-mapper too, and some day I might share it when its complete. Currently it has all the content of Yellow City Surrounds, plus some original content like Yoon-suin themed jungle ruins and vanilla Delving Deeper jungle encounters, and weapon descriptions. 1003: Yellow City, Day 1 1002: Topaz Mine, Day 1, Morning 1003: Yellow City, Day 6 0903: Jet Mine, Day 6 Morning 0802: Hydra Nest, Day 6 Afternoon 0803: Jungle, Spider Encounter, Day 6 Evening 0903: Jet Mine, Day 6 Night 1003: Yellow City, Day 6 Midnight 1003: Yellow City, Day 7 Morning Dwarf Fighter 1 Female, Adult, Scant Clothing, Muscular STR: 14 INT: 10 WIS: 12 DEX: 11 CON: 12 CHA: 7 Death Ray or Poison 10 HP: 3 Magical Wands 11 AC: 7 Paralysis or Turn to Stone 12 X...

Monster of the Day - 0002 Redriver Lifescorcher

Redriver Lifescorcher Female tribal warriors from Redriver. Their blood red hair flows from their animal jawbone made forehead protector, giving them their name. Often armed with two menacing backswords made of the shoulder blade of a giant iguana. They can borrow power from their God using their vertebra talismans which blesses those who sacrifice the blood of creatures to Her. Often armored in tiny pieces of iguana leather alongside plates of bone tied together with sinew. They usually appear in groups of 3. Type: Human BEA: Mid - Oddly Weak, ABL: Hi - Roughly Powerful, STR: Hi - Roughly Powerful, SPI: Hi - Amusing Inside BEA: 3, ABL: 7, STR: 6, SPI: 6 Armour: 4 (Bone, [-VS:Bludg] ) HP: 12, FC: 14, MP: 12 Faith 40, Sword 50, Dodge 50 Bone Backsword (x2): (Slsh) 1d6 damage, 1 GP Bone Catalyst [1d6]: D30, 1 GP Techniques Bloodbath Rush: Ci, Li, D50, FC 4 {Strikes 3 times to all creatures adjacent} Visceral Antlers: Ci Lf, D55, FC5 {One off FC use, Deal double damage for ...

Monster of the Day - 0001 Alabaster Mummy

Alabaster Mummy A strange humanoid mummy encased in alabaster stone. Looks like a sculpture that even has its hair sculpted, but is covered in neat, fine scented bandages of silk. The mummy's features look clean, regal and well proportioned. It moves as though its stone limbs were flesh, and exudes a draining aura. These mummies often wear a single accessory that is made of bright silver. Type: Undead BEA: Hi - Clean, Perfectly Mature, ABL: Mid - Nicely, STR: Hi - Strong, SPI: Very Hi- Oppress Tranquil Reality BEA: 6, ABL: 3, STR: 6, SPI: 12 Armour: 41 (Stone, Bandages, [+VS:Slsh,Thrs], [-VS:Bludg] ) HP: 12, FC: 6, MP: 24 Faith 75, Pugilism 70, Alchemy 50 Stone Fists : (Bludg) 1d6 damage Cursed Catalyst [1d6]: D60, 40 GP, Curse -5 SPI for non-Undead only Techniques Horse Stance : Ci, Lf, D50, FC 1 {Advantage against takedowns, grapples} Rising Carp : Ci Li, D55, FC2 {+2d4 damage, Stun 1 turn VS FC} Spells Dispelling Aura: (Faith, 10m AoE) C6s, Lf, R10md, D70...