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Showing posts from November, 2024

D24.311 Andhic Sandcove

A historically important sandcove situated on the Algadeen Barkregion of the Banded Qeleres. The Algadeen barkregion is home to the largest sandseas in the Spoke, and many large scale battles were conducted upon sandships - one of the most important battles, the Battle of Four Twigs occured in the Andhic Sandcove where the admiral Jwec repelled the combined fleet 400 ships of four polities with a mere fleet of four sandships by harnessing profound understanding of the sand currents and wind of the local sandsea.

D24.310 Runic Ruin

An extremely dilapidated ruin of what is surmised to have been part of one of the wings of the Temple of Runic Enlightement. The Ruin spans 400ft in diameter with numerous clusters of megaliths densely inscribed with runic formations of all sort. The ruin is home to numerous high intelligence creatures that have occupied parts of the ruin where they have learned to harness the nearby runes to varying degrees. Should one be able to find an unoccupied cluster one may study the runes which require at least 1 hour for one with arcane knowledge to gain basic understanding and at least 4 months to gain complete understanding.

L24.310 Wound of Immolation

Located on the Vinthe Barkregion of the Supple Qeleres, the Wound of Immolation is a long fault that cleaves the western border its western border with a wall of fire. Many asetic pilgrims visit the wound to temper their bodies, by bathing in the flames, which is said to reinforce their resonance with the Qeleres.

D24.309 Pool of Feathers

A strange pool 100ft in diameter in a diorite cave 200ft in diameter that appears to be filled with numerous glistening white feathers. The pool around the temperature of a hot spring and goes 50ft deep, gaining in temperature the deeper one goes. Bathing in the pool bestows a creature magical reduction in apparent weight, which may provide advantage in escaping the detection of some pressure or weight sensitive mechanisms. Should one drink from the pool, they will begin levitating slowly up to 5 ft above the ground. The effects of the pool's water only last up to 12 hours when taken out of the pool.

L24.309 Perfumed Shrine of Xhons

The master shrine of the faith of Xhons, located on Barkpeak Calthon in the Wegent Barkregion of the Folded Qeleres. It is know for its remarkable aroma which spans over a thousand leagues, capable of putting its adherents in a trance-like state that grows in intensity the closer they approach the shrine in the pilgrimage. Pilgrims in the faith of Xhons seek to carry out duties for the Perfumed Shrine in hopes of eventually gaining permission to bathe in the holy perfumed baths, which is said to grant them a blessing from one of the seven deities of the faith which are personifications of various highly rare, aromatic substances found in th Spoke.

D24.308 Vinepot Cellar

A cellar 30ft by 60ft in size. A five tiered 10ft wide rack is placed along the east wall made of flagstone. Occupying the rack are numerous pots made of dried up vines tied in extremely tight bundles, and sealed at the top by a flat piece of stone. The pots contain extremely fine aged wine with wondrous fragrance capable of attracting many nectar eating insects, even those that are extremely elusive. The wine is also pleasantly sweet and brings a light warmth to one's throat and belly, granting resistance to cold for up to 6 hours. The cellar is guarded by a deadly shadow which will attempt to assassinate those who attempt to take the pots or inspect their contents.

L24.308 Oblique Tower of Ghenne

One of the ancient wonders of the Spoke built by the ancient Ghenne Empire which once dominated much of central bark-regions of the Supple Qeleres. The Oblique Tower is a complex construction that allows easy traversal to the underbark diagonally, with numerous domicilies, shops and services situated in caravanserai like stalls along every length of the tower. The end of the tower leads to the ancient Dhirvian Ruin Chelduma which is said to have once been a large academy city of the Dhirvians, which the Ghenneans considered as a Holy Site, which all rulers and some high ranking nobles were tutored in esoteric Dhirvian lore and wisdom. According to deciphered ancient records, the Ghenne Empire were able to harness much of the remains of ancient Dhirvian artifacts to gain technological advantages over their opponents, successfully discerning the function and employing them in battle, research and agriculture.

D24.307 Sand Carpet

A large cavern spanning 300ft x 600ft. Across the gound spans an arced carpet of sand around 5ft thick, below which is an extremely deep pit leading to magma. There are no creatures in this cavern. Upon the sand carpet is drawn numerous strange linear symbols, but it appears incomplete. One extremely learned in the arcane arts may be able to glean the enchantment insights in these symbols after around 2 hours, which reveals the nature of the carpet being that of levitation. One may complete the enchantment should one know the principles behind it, after which it allows one to create up to 2 flying carpets out of sand, which may manifest and dissipate at will, and also change it size up to 300 x 600ft. While it cannot be destroyed, holes may open in the carpet when struck with enough force, but they are closed after 12 seconds.

L24.307 Rice Eggs

 A type of packed food that fits nicely in one's palm. Usually wrapped in large leaves, rice eggs are compressed rice shaped in the form of eggs. They are occasionally stuffed with meat or pickles and serve as quick food intended to be eaten while on the move. As such it is typically used as rations by many armies and travelling groups.

D24.306 Hall of Invisible Walls

An extremely empty looking hallway 70ft by 130ft in size. The walls and floor are made of finely crafted hexagonal stone tiles. Travel through the hallway quickly is difficult as the space inside is partitioned into a winding maze by invisible walls which can be seen by invisible-sight potions or spells. The invisible walls are densely engraved with runes, which draw power from lightning crystals hidden on the underside of some floor or wall tiles.  These crystals emit a very fail crackling sound, which can only be perceived by those with extremely sensitive hearing or sound detection spells. Should a crystal be found and removed, 30ft diameter of nearby walls lose their invisibility permanently. Should one be creative enough, they may be able to remove one of the tiles of the invisible walls which may be taken to a dwarven runesmith to craft a buckler or tower shield of invisibility which can be activated by charging it with lightning crystals.

L24.306 Saproot

 An uncommon type of root capable of rapidly absorbing water from the ground, causing it to rapidly swell to large sizes. It is commonly seen as an omen of drought, as Saproot is capable of drawing water from large swaths of land causing rapid dehydration of other nearby plants.

D24.305 Shrine of Brass Frogs

A 60ft in diameter large shrine made of triangular brass plates. A 10ft wide red carpet bisects the shrine leading to a central 30ft diameter red carpet upon which are 5 red seating cushions. Surrounding the round red carpet are numerous fist sized sculptures of frogs wrought from polished brass laid in a neat manner. Should one accidentally kick over or attempt to take one of the frogs, it will croak in a high pitched voice, causing the 700 other frogs placed in the shrine to croak loudly as well. The sound resonates with flesh, causing creatures with insufficient constitution or resistance to becoming internally bruised and potentially explode from within. Should one be seated on one of the cushions, one will find the effects of the frogs significantly reduced. Spending around an hour meditating to the chorus of frogs will improve one's constitution and bestow resistance to sound for up to 3 years, which increases, the longer one spends meditating. Should one meditate in silence

L24.305 Warmwing

 A rare visual phenomenon in areas exposed by rays of dark that bestow beloved warmth in otherwise frigid areas. The warmwing displays an appearance of a series of adjacent flatly colored butterfly wings usually dark violet or black in color, that emanates great warmth and enough heat to ward from the cold. They are frequently described in many tales as a minor intervention or miracle which save the protagonists of numerous old stories and fables.

D24.304 Mirrordust Corridor

A strange, otherworldly corridor seemingly made of plates of mirror finish metal. However as one walks deeper the corridor begins flaking into fine chrome like filigrees that irritate breath and sight, reflecting any source of like into bright specks of dust. The blinding effects last for at least a minute.

L24.304 Terrarium of Curries

A remarkable terrarium found deep under Hindaar Lost, a Dhirvian Ruin discovered by the adventurer Yhenmuld the Drunk. The terrarium is home to numerous thriving kinds of curry plants and emanates an extremely appetizing scent. Entry into the ruins however is barred by the forces of Frontier City Aagalnd due to worry that numerous chefs would pillage the terrarium, and as such only select and thoroughly vetted botanists and alchemists are allowed entry in recent times.