Posts

Showing posts from October, 2024

D24.303 Woodscale Abbey

An abandoned abbey with remarkable facade composed of scales made of wood.  The abbey is completely deserted and all valuables and records have long been looted apart from a defaced statue of a forgotten deity, whose feet only remain. Should one make an offering to the altar, with either fruit or silver, the offering vanishes after 5 minutes and the one may receive a lesser blessing of luck.

L24.303 Wooly Pheasant

A kind of giant pheasant that is common in barkregions of colder climes and occasionally frigid caverns. On the surface, Wooly Pheasants are known for their deep brown wool which are sheared seasonally for their thick wool-like feathers which are used to make a variety of products from blankets to pillows, and even armor. Underground, Wooly Pheasants' wooly feathers become white as snow, and are occasionally sought after by makers of expensive clothing.

D24.302 Cavern of Foam

An odd cavern composed entirely of foamy substances at various stages of hardening. The hardened and soft foam in the cavern are nearly indistinguishable and only extremely specific tinctures may identify their difference. The foam is highly flame retardant and will immediately put out even the most fierce of magical fires, but is unable to extinguish flames resonant with frost. The cave is littered with numerous foamy potholes which may cause injury should one step into them without sufficient dexterity. In one of the deep potholes is hidden the legendary dagger Scaldheaven which upon retrieving it will burst into blazing flames, scorching those without immunity to fire.

L24.302 Frigid Whiskey

 A type of whiskey made from frostwheat, a variant of wheat known for its remarkable cooling properties. Despite associations of the cold with the Resplendent, frostwheat and its products were used by the creatures of the Spoke long before the Resplendent came into existence. Often they were used as means of preserving various goods that would otherwise perish in hot weather, Frigid Whiskey in particular is said to be intended as medicine for sore throats and other internal ulcers that would otherwise be aggravated by hot drinks.

D24.301 Infernal Pot

A colossal, slightly elliptical granite pot 300ft in diameter, 270ft in height. The pot appears to be coated in a fusion of strange multicolored oils, alongside various powdery residues. The deeper one goes in the pot the hotter it becomes, and the sound of flowing magma from outside the pot becomes audible. The residues are filled with regenerative abilities and may be smeared onto wounds to stop bleeding provide rapid healing over time. But hiding within these residues are swarms of rapidly regenerating powder slimes that will attack those who try to harvest the residue. At the base of the pot one can find a runic circle and an empty crucible will glows bright orange. It is this flowing brass crucible that is able to tincture small amounts of legendary potions.

L24.301 Five Sword Technique

One of the most difficult techniques to master in the domain of the art of swordplay. Unlike most techniques which focus on the employment of various stances in response to various situations, the Five Sword Technique focuses on the unusual practice of throwing swords, allowing one to throw and retrieve multiple swords in succession occasionally weaving in normal strikes in a seamless manner.

D24.300 Pit of Rags

An only pit of rags soaked in various oils, 40ft in diameter, reachin up to a height of 80ft. Numerous rags cut from various types of cloth and fabric appear to have been cast down, and they appear to all be soaked in some sort of vegetable oil - which causes the whole pit to be heavy with the scent of such oils. Only one sufficiently dextrous may be able to climb out of the pit. Should one attempt to try to fly out of the hole, one will find themselves incapable of even manifesting such a spell. This is due to one of the rags being inscribed with a transcendental rune that bars flight in a 40ft diameter up to a height of 80ft. One with great skill in the detection of magic may be able to detect this rune, and one skilled in the craft of dwarven runes may learn its secrets after around 3 months of study.

L24.300 Weakspell

A method of casting spells that is extremely difficult to detect. Despite what its name implies, Weakspells are extremely feared and are seen as akin to approaching the realm of the Gods, as it is said that the spells of Gods are indiscernible from all manifestations of nature. There are no shortage of treatises and theories about the mechanics of Weakspells, but only one ancient thaumaturge by the name of Anthair Whent, whose feat was recorded as a mere footnote in ancient records was said to have performed a weakspell of mending, and its manifestation - the Repaired Pot - is said to be locked in the elusive Invisible Halls where many spellcasters strive to visit in hopes of discerning Weakspell.

D24.299 Furleaf Meadow

A strange, otherwordly meadow spanning 200ft in diameter. The trees in this meadow bear strange white leaves that bear resemblence to tufts of fur, while their bark appear to have strange hair-thin fibers that stick outwards in an unusual fashion. Due to these trees, the air within the meadow is oddly warm, while the higher parts of the meadow are a little colder. The meadow is home to various woodland creatures, in particular, the green-eyed sable which feast on the rare Mint Honey that are produced by the cyan bees that build tiny fist-sized hives atop the trees.

L24.299 Knights Untwinned

A notorious 2 person group of knights who we accepted into the Twinning Order of Knights for reasons unknown. A strict prerequisite of learning joining the Twinning Order requires joining as a pair of identical twins - which is requisite for learning the secret Twinned Arts left by the legendary Twin Knights. Running counter to all of these requisites are two half-sibilings whose are only known by the pseudonyms Fillet and Skillet who despite their lack of adherence demonstrated unexpected synchrony in learning the secret Twinned Arts. It is said that no foe of theirs have lived to describe their techniques for they have all fallen.

D24.298 Aged Glass Brook

A narrow brook 20ft wide and 30ft long composed by numerous fist sized glass pebbles. Milky white water flows through the brook carrying tiny fish with strange overgrown scales  Any object that comes into contact with the water ages rapidly. When the water is taken out of the brook, it's effects last up to 10 minutes before losing their powers.

L24.298 Siudin, City of Carpets

A remarkable city found on the Supple Qeleres, known for its unique architecture which blends clay-brick homes and large hanging carpets that bear distinctive ornate patterns and colours. Nearly 70% of the city's economy is based on the trading and crafting of various fine carpetry, and it is said that many wealthy individuals bear at least one Siudinese carpet within their mansions. Yet despite their value, these carpets are used by the populace through the social strata - and even beggars possess a single carpet with which they keep very closely with them.

D24.297 Old Chestnut Valley

A narrow marble valley 30ft in width that gradually widens the higher it goes up to a height of 200ft and width of 90ft. The fossilized remains of various chestnuts are studded within the face of the valley slope. Should one attempt to scale or pick the chestnuts, a wave of chestnuts will begin to be shaken free, creating a fearsome tide of chestnuts. Those not strong enough may be overwhelmed and fall painfully while being buried by numerous chestnuts. When a chestnut is removed, one may find ancient bile stored within the hole it resided, which is an essential ingredient in some advanced tinctures.

L24.297 Mistincense

A special, expensive type of incense that is only produced in rare mistform biomes in tiny pockets upon the many Qeleres. Mistincense is obtain from Mistincense bushes which - unlike their counterparts - emits an extremely aromatic misty fog when doused with water and does not possess any irritants, making it much easier to breathe in. Due to these property, Mistincense is employed in numerous high grade ritual magics which require extremely high concentration to succeed

D24.296 Ruin of Stumps

A cavern 75ft in diameter composed of fossilized peat. Covering the ground are numerous gray barked tree stumps that indicate tree ages of over a million years. Due to their age, the tree stumps are extremely durable and even dust scraped from them are of a formidable hardness akin to meteoric sand. As such special tools are required to harvest from these stumps.

L24.296 Prism Skewer

An odd weapon used by the Vaanscin, the Skewer Master, who fought single handedly against hordes of the Resplendent who suddenly attacked and nearly conquered the city of Duuns in the One Day Siege. Vaanscin was a simple cook who peddled skewered vegetables, but was thrust into the fray when Duuns was deserted by the army of the regional count. He discovered the Prism Skewer which bore the appearance of a lance threaded by five head-sized prisms which was able to diffract energies of bright harnessed by the Resplendent.  With it, Vaanscin rallied the city's militia, and warded the attacking forces - holding out for a day before the siegers were routed by the main army of Urascuar, Harlot of War. It was said that Vaanscin was invited to join the main army as a lieutenant, but he refused, opting to stay within the city and resume his job as a skewer cook.

D24.295 Lake Fury

A subterranean lake 800ft in width spanning 5 miles. The water is deep blue in colour and appears to be emanating a blazing hot aura akin to the rays of the summer sun. The current flows violently forming rips and eddies and vortices randomly in the area, which may reveal parts of an ancient palace which partially sank within. The lake is home to aggressive schools of smelt which furiously charge at all things in their way.  Should one be strong or skilled enough to catch some, consuming them immediately puts one in a battle trance for up to an hour. Brought to the right smith, they may be able to be forged into a deadly weapon.

L24.295 Greater Pillcase

 A pillcase used to storage large, fist-sized pills. While most pills are either fingertip sized or in the form of small grains that fill a bottle, there are certain pills that require a certain volume to achieve efficacy and thus are much larger. However, due to the fact that a larger size is much easier to fall apart, special cases are used with moulds that allow one to store as many as 5 fist sized pills to maintain their shape and be carried across long distances safely.

D24.294 Wormshell Tunnel

A winding tunnel 60ft in diameter formed from the fossilized remains of an ancient worm that once grew up to 200ft in length. The innards of the worm have since been occupied by numerous slimes of the magma and mud variety, which seek to devour any creature they encounter. Due to the winding posture of the worm, one may either encounter steep climbs, precarious slopes and occasionally gentle slopes the further one approaches the head of the worm, the hotter it gets, at the end of which one may discover a large portal to a demiplane.

L24.294 Creambound Folio

A mythical artifact described in a translated Dhirvian record. The Creambound Folio is said to be a book-like object which bears a cream like colour and possesses numerous pockets which allow it to store numerous documents while still retaining a slim appearance. Alas it is not known whether the translation is accurate as none have yet found even a remnant of such artefact.

D24.293 Glass-splashed cavern

A cavern of sandstone covered in large sprawing marks of glass. The cavern begins with a corridor 50ft in diameter which travels for 100ft and opens up to a larger cavern 200ft in diameter. Every 12 seconds, a wave of blazing hot white flames 20ft in diameter blasts through the corridor, incinerating everything in its path, forming glass. Within the larger cavern lies the a remnant of the Immortal Dragon, Llanbrim's heart which stands at the center, occupying nearly 30ft in diameter of space. The heart still pulses with immense heat, creating a blazing vortex that covers the entire cavern every 12 seconds. Should one be skilled enough to reach the heart, and strong enough to feast upon it, one gains part of the inheritance of Llanbrim, which nourishes one's soul with immense power - increasing their lifespan and granting one the ability to breathe searing white flames. The heart can only be cut by tools made of legendary materials and stored in igneous stone-thread bags - which

L24.293 Cucumber Cray

A salad dish prepared mainly in the fisher barkregions on the Firm Qeleres. It mainly comprises cucumbers cut into form of crayfish shells, peppered with crayfish salt - which derived from seawater boiled with crayfish shells. It is said to have a refreshing, savory taste and is often used as an appetizer in meals.

D24.292 Whitemoss Springs

 A small cavern 50ft in diameter composed by gabbro covered in smooth, fur-like white moss.  A large pool 40ft in diameter lies at the center of the room which appears to be bubbling with frothy white water. The water is infused with the properties of the white moss, which only reacts with the warm springwater, allowing one to rapidly close wounds and stop bleeding. These effects persist in the water taken out of the pool for up to 72 hours before losing their effects.

L24.292 Ethereal Raisin

An extremely precious medicinal herb known for its strange properties of turning parts of one's body in an etheral state. Usually used for surgery to remove dangerous objects embedded in a person's body. The method of preparing an ethereal raisin is unknown but it is sometimes found in ancient Dhirvian ruins where it was said to be stocked in their ancient apothecaries.

D24.291 Gray Cartographer's Study

A study room 50x40ft in size. The room is filled with numerous bookshelves containing bound compendiums of various maps, surrounding a large desk upon which various maps and cartography tools are placed. All the maps in the room are gray in color and seem to be depicting faraway continents. It is here that one may discover precious maps depicting certain continents that might be sought after by those with secret knowledge.

L24.291 Caravan of Lore Unsought

A caravan of booksellers that travel across the Spoke collecting tomes of lore that are not particularly sought after - such as trivial painting folios of nonexistent flowers, compediums of whimsical tales and recipe books for foods that contain non-existent ingredients. Despite the apparent uselessness of these collections, the caravan grows gradually and odd collectors may sometimes trade for these tomes - providing them the means of continuing their journey.

D24.290 Dustforge

A windy forging chamber 90ft in diameter filled with dense turbulent hot dust. Those unable to resist heat may suffer, and those without sufficient breathing protection may find it difficult to breathe. At the centre of the chamber lies a strange forge made of compressed clouds of ember where the Wind Elemental Dhimona forges numerous weapons made from dust, clouds and other particulate matter that can be carried by wind. Due to her addiction to forging, she will not ask for any payment as long as one brings the relevant forging material, after which she may take at least 2 weeks to forge a random item which can be a tool, weapon, armor or other miscellaneous objects. All her crafts have the dustform property, allowing their users to disperse them into dust and back into form again at will. Should one be adept at transmutation or wind magic, one may be able to control the dustform item in more elaborate ways. All crafts are masterwork, but she will ignore any special requests or demand

L24.290 Silver Rays

Also known as Divine Aid by the resplendents, Silver Rays are helical rays of Bright occasionally found deep within Qeleres. Silver Rays share all the properties of Bright found on the surface of the Qeleres, but does not spread like its surface located counterparts. Due to their existence, one may find offshoots or lesser forts of Resplendents within the underbark, and there are no shortage of quests given to adventurers to attempt to remove them from these resplendent clusters.

D24.289 Pasture of Blades

A rolling pasture 400x300ft in size bathed in magical darkness that emanates from an orb of swirling black Ether Ice.  The pasture is completely covered in overgrown Bladed Grass that cuts through flesh and hide with ease, and may leave unsightly scratches on metal objects. It is also extremely supple, and moving through it too quickly may cause the grass to rebound and strongly cut at the moving entity. Bladed Grass can only be harvested by weapons enchanted with fire or acid, and may be able to be reforged into various weapons and armor. The pasture is also home to the Black Dragon Arndon, who feeds on bladed Grass alongside her 20 baby dragons. Her main priority is to protect her children and will not seek to harm anyone unless they threaten them.

L24.289 Three Pointed Hat

A strange hat worn by the nuns of the Order of the Branched Sword, a sect of the Shaded Faith. It bears the appearance of a broad rimmed hat that bears three points fitted with metal tips which differ in type to differentiate different ranked nuns. These nuns often operate in groups of three and aid in various rescue and defense efforts at resplendent frontlines - though have an oath to defend and never attack despite their lack of defensive tools.

D24.288 Hall of Brittle Tiles

A strange hallway 90x40ft in size finished with numerous brown ceramic tiles. At the far end of the hallway is an elaborately decorated blind portal with a pedestal upon which floats a blue orb that crackles with unusual lightning energy that emanates an aura of earth. As one treads deeper into the hallway, the ceramic tiles begin to break into tiny pieces that will begin to gather around creatures' bodies, slowly slowing them down as it is unusually heavy and dense. Those who are not strong enough to resist the weight of the tiles will be incapacitated and may potentially suffocate due to the difficulty of breathing. Should one overcome this ordeal one may attempt to claim the Orb of Earthen Charge, which bestows one the forbidden power of enacting magnetism upon all matter. Harnessing this power outside this hall may cause one to be constantly hunted by various extraplanar beings due to its potential to allow it's user to gradually gain divinity.

L24.288 Red Palm Garland

A garland made from young stalks of Red Palm flowers. Donned by the entomancer-pulgilists who specialise in the unique arts of harnessing physical prowess from the gathering of numerous insects, depending on the insects they keep they can be very dangerous to even the most skilled of fighters.

D24.287 Spiral Quarry of Lesser Acid

A spiral quarry 900ft in diameter that goes 500ft deep. Half of the depth is flooded with clear acid, which can corrode common metals and flesh. Dwelling in the various caves along the quarry walls are giant acid spitting crayfish which are immune to the acid flood due to their highly acid resistant carapace. At the bottom of the quarry lies a strangle portal which leads to a demiplane.

L24.287 Wovenwall

A long stretches of ancient wall weaved from giant slips of rattan and filled with stone ballast. The top of the wall is finished with a flooring of charred bamboo which shows almost no sign of rotting. One of the ancient wonders of the Spoke, many Librareiters suspect the Wovenwall was built by an ancient civilisation dated even further before the Dhrivians.  Due to its immense durability, a few fortunate cities are built with a Wovenwall as its gate, which served as a great protector during their early stages of development.

D24.286 Fungal Cavern

A cavern 80x50ft in size completely made of mycelium. Hallucinogenic spores permeate the dense atmosphere filling it with an intoxicating air. All creatures who breathe and are of poor constitution or are not resistant to psychic powers may immediately start hallucinating. The cavern possess an inumerable amount of rare mushrooms with such effects, and those capable of resisting the conditions may find themselves with a good harvest of useful mushrooms.

L24.286 Shiverpierce Sorrel

A rare herb known for its remarkable property of emanating an aura of piercing around itself, warding it from most creatures and invading fungi or plants. It possesses many uses to one capable of handling it using equipment woven from brassthread which negate its piercing aura. Some use it as an improvised caltrop, which is exceedingly effective when one is under pursuit. It is said Weaponlord Argthain once used the sorrel held in a net of weighted brassthread, allowing him to use it as an extremely fast flail which dispatched many foes when he brandished it when surrounded by 50 assailants.

D24.285 Scintillating Pond

A strange pond 40ft in diameter that takes up the entire space of a small cavern. The pond is mostly opaque and shines forth scintillating iridescent colours. Should one drink from it they will find themselves heavily poisoned, causing their abilities and overall to drain away every hour up to 6 hours. Should one manage to survive this ordeal, one will become immune to poisons for a span of 10 years. 

L24.285 Fangshoot

A strange type of bamboo known for its milky white colour and fang-like appearance. Unlike most bamboo cultivars, fangshoot is known for its remarkable sharp tip which is capable of letting blood should one be too careless when handling it. Further it is brittle causing it to turn to powder like rock when struck with blunt objects, and has a somewhat milky taste. It is cultivated by many civilisations the spoke as a substitute for milk.

D24.284 Howling Meteor Tunnel

A narrow tunnel 5ft in width 10ft in height that travels in a winding 80ft path.  The tunnel is composed of the native ore of howling meteoric iron that creates loud, resonance when wind passes through, and an even louder resonance when struck. One unable to resist damage from sonic powers may find themselves gradually injured both physically and mentally. Mining from the tunnel reveals the immense robustness of the iron, which is on par with adamantine, which requires nearly an hour to mine a handful with normal tools and a tenth of that with legendary tools. Whenever a ore is yielded, roll 1d6, on a 1, 2d6 sound elementals manifest to attack any creature nearby. All equipment crafted from howling meteoric iron have immense sonic prowess, and instruments made from them will yield transcendental effects.

L24.284 Snowrose Grave-pavillion

One of the constructed wonders of the Spoke. Buit on a hill covered in white snow roses, sheltered walkways weave seamlessly across the terrain from which neatly paved paths of native jade lead to masterfully crafted gravestones below which are buried the remains of various characters said to have been the most beautiful across the Spoke.

D24.283 Bladeroot Tomb

A highly unsettling underground tomb 90ft in diameter littered with numerous gravestones depicting various bladed weapons.  A colossal web of extremely sharp, thorny roots lines the domed shape of the ceiling. When a creature enters the tomb an immense cutting pressure is applied upon them, and those with insufficient resistance or constitution may find themselves quickly covered in lacerations. Thereafter, from each cut wound, one's blood will begin to be draw upwards towards one of the roots which absorb the blood. The closer one is to a root, the stronger the effect becomes. One who possesses transcendental attunement with plants or cutting may be able to retrieve a fragment of Bladeroot, which can be used in a variety of legendary concoctions.

L24.283 Sandalhead Fern

An ornamental fern known for its remarkable voluminous appearance and pleasant scent. Sandalhead ferns bear numerous upright leaves the size of sandals in the color of sand, giving it a cohesive appearance within many settings, and is often used to create tasteful spaces both indoors and outdoors. Its pleasant scent is also known to ward mosquitoes.

D24.282 Flesh Egg Columbarium

A strange hall 200x200ft in size made of soft white clay. The clay of the hall is molded into numerous shelves which appear to hold numerous rows of head sized eggs which have a glistening red appearance like raw flesh. When held, they wobble slightly like jelly but when pressed reveals something hard inside. Should an egg be cut open, the insides reveal humanoid bones that seems to belong to a variety of humanoid creatures that have passed at different periods of time. Should more than 6 eggs be cut open, a blood red puddle will approach where the last eggs were cut and from it will emerge a chicken headed humanoid demon who will attack creatures with blades of condensed smoke that impede breathing and slowly poisons. This demon acts as the warden for the Columbarium, and cannot be harmed by normal physical attacks.

L24.282 Dumpling of Oath

A ritual food which is typically used to swear an oath between two people. Prepared using mixed sprouts and beans mixed with crystal salt wrapped in a buckwheat pastry. Known for its strong salty taste and remarkable texture, it creates slight popping sensations in one's body after consumption symbolising the reverberating, echoing oath that one has undertaken.

D24.281 Featherfield Mound

An otherworldly cavern 90ft in diameter containing a 60ft diameter mound that smoothly rises to a height of 30ft. The mound is covered in numerous large 2ft tall metallic feathers hued in numerous colours. These feathers are extremely well crafted and fetch high prices to collectors of artifacts.  Should a feather be plucked, 2d6 undead bird-man pugilists rise from the dead to attack all nearby creatures. At the top of the mound is planted the legendary Featherbranch a greatsword that is unbelievably sharp from blade to hilt. Simply holding it let's it's wielder's blood, but is able to create crimson blade projections in a cone up to 60ft when swung.

L24.281 Oatscroll

Also known as the traveller's sweet, oatscroll is a easily packable dessert made from gourdsugar and tiny leaves of oat shavings baked on a very flat surface. Once baked, Oatscroll can be rolled up between two pieces of parchment and rolled up tightly into a scroll which can easily kept in a scrollcase, is small pieces of the dessert may be conveniently peeled from it while one is travelling

D24.280 Hall of Ribbons

A hallway 80x300ft in size made of compressed fabrics, draped in luxurious silky lengths of ribbon fabric. The ribbon fabric is extremely precious and wards all manner of magic, and is extremely resistant to cutting. Should a creature attempt to harvest to the fabric, 1d6 slender fabric golems manifest every 10 minutes to attack the creature and their companions.  Cutting a length of fabric requires at least 30 minutes with normal tools, and 60 minutes with enchanted tools. Tools made of special materials such as Flowing Brass can cut the fabric in 10 minutes.

L24.280 Figdome

One of the wonders of the Spoke - a colossal redflesh fig that spans an area nearly the size of a barkregion. The Figdome possesses its own atmosphere that is known for its remarkable crimson color and has its own weather phenomena unique to its own environ. In particular, the most remarkable of these phenomena is the Red Rain, where the remnants of the Figdome's fruit essence takes the form of mist-like rain that showers across the bark, fertilising sand and soil. Yet few people live in the Figdome region due to the savagery of its natural fauna, and only those who seek to temper themselves or banished from their homes willingly tread into the region.

D24.279 Silvercone Ruin

A dilapidated settlement 300x400ft in size that was once built around a 100ft tall cone of silver that is covered in cracks and heavily chipped. The ruin is occupied by numerous groups of homunculi who will swarm intruders with their makeshift wooden weapons. The cone of silver is actually greater mercury, a rare compound that is required for many high-tier tinctures.

L24.279 Bloodblade Nimina

The most treacherous blademaster known throughout the Spoke. Said to have been possessed by a fragment of the Soul Princess Adxa, she slew not only the legendary assassin Linfra, but also her own father the grandmaster healer Kundur in the streets of the city Thaalvese, leaving a terrible mess of blood that painted Quarter Street which could not be cleaned to this day.

D24.278 Lost Almarea

An abandoned homely vilage once dwelled by peaceful folk, 200 x 100ft in size. Despite abandonment, there are few signs of damage of the buildings and all belongings of its residents are unpillaged and neatly arranged. The village is occupied by a very dangerous dragon named Almalut, the Dragon of Grand Deceit, who takes the form of an innocent looking flower in one of the small garden patches in the village, where it has meditated for thousands of years after attaining partial immortality, sapping the life essence of the rich soul-veins underneath the village. When any creature enters the village, Almalut will first attempt to scare them away by manifesting extremely vivid illusions of a large, terrifying dragon attacking them. The dragon is extremely realistic and respond to attacks without dissipating and will die when receiving too many attacks.  Once this first illusory dragon is felled, Almalut with send forth the spirit of an unusual creature called a Sword Dragon, capable of ha

L24.278 Soul Princess Adxa

Fabled princess said to have had her soul split into eighty one fragments. The largest fragment of hers wanders the land in search of other fragments which are said to possess creatures of the world, granting them unbelievable power and ruthlessness unlike any other. Though from accounts of those who have witnessed her travelling soul vessel - her demeanor is kind, polite and devoid of the vile character that creatures who are possessed by fragments of her soul have.

D24.277 Plumgrove Baths

Ruins of a public bath made of sandstone 90x70ft in size. Numerous overgrown plum trees litter small craters where pillars and beams have collapsed.   Despite the age of the structure water flows from the ornately carved spouts which bear the appearance of horn-like flowers. Floating on the water are large juicy looking plums that emanate an aromatic, alcoholic scent, and are known as Ruby Plums for the remarkable ruby colored flesh, which is exceedingly rare and may fetch a high price to the right buyer.

L24.277 Critical Incense

 An extremely powerful but nearly impossible to learn technique employed by the legendary assassin Linfra. Based on the scant few who have seen Linfra's assassinations in person, a stick of incense is held horizontally facing an opponent and nearly instantly, the opponent is slain, with no visible injury on them - leaving only the scent of incense on their bodies. Based on theories from weapon masters, only one who has transcendent mastery of piercing weapons may become enlightened to an invisible power called Piercing Aura, which may be molded by those who master the aura into a condensed bolt that is theorized to be greatly enhanced by a specific type of incense which is still not known to this day.

D24.276 Snowsand Chamber

A chamber with an otherworldly atmosphere 80x60ft in size. The chamber is filled with a strange mix of extremely fine sand and snow that emanate intense auras of hot and cold. Coming into contact with this Snowsand causes various parts of a creature's body to become hot and cold at the same time, throwing one's body into disarray, depleting their constitution every hour. However, should one be able to endure such loss for up to 6 hours, one may emerge from the room with their health and constitution permanently doubled, with an additional tenth of improvement every additional hour spent, but may not be able to gain these benefits when entering the chamber again.

L24.276 Bonesap

One of the Five Coporeal Bestowments of the Spoke. Bonesap exists in varying amounts in all living creatures within the marrow of their bones and is the source of physical strength, might and vitality. Said to form dense webs that make up the core of the marrow. When one suffers severe physical injury Bonesap may be expended by the body to cause it to naturally heal - and potentially even become tempered should the injury be not too severe.

D24.275 Wintertorch Manor Anteway

Anteway of a manor completely sculpted from cloudy ice, 40x60ft in size. Numerous suits of armor shaped from ice stand on the sides of the Anteway holding halberds of ice bearing a deep hue of blue. If one does not wear a medallion of Wintertorch Manor, 1d6 statues come to life and will stand in a row to prevent further ingress. Should one attempt to charge or fly past them, they will attack with their halberds which are capable of encasing creatures in ice should they not have sufficient constitution or magical resistance. When defeated, the halberds lose their unique property, and will appear to have a lighter hue. One experienced in arcane arts may be able to guess the source of the power lies in the magic that was imbued in their core, which is drawn from a brass port near where they stand, which provides unique magic power that imbues freezing effects.

L24.275 Lotusweld Island

A secret island said to be the prison for betrayers of the Spoke who gained some measure of immortality or divinity and are thus unable to be killed. The location of the island is kept extremely secret, and its wardens are selected very carefully - known for their lack of mortal desires and lack of ability to draw upon the power of Grain. It is rumored that the indestructable soul of Halakhad the First Kernelthief is imprisoned merely on the 3rd level of the island, and there are fare more dangerous characters sealed in the deeper levels - the deepest level of which is not known. Even among all the knowledge that Librareiters possess, none possess deep knowledge of the island other than collections of rumors.

D24.274 Untouched Clinic

A clinic made of fine black ceramic tiles 40 x 80ft in size. Two rows of 8 dusty beds lie on each side of the room which ends with a large desk with numerous drawers emanating medicinal scents. The clinic is kept in perfect order and one may find a ledger of past patients in the drawers, along with an array of numerous useful medicines and herbs stocked and a silver key to a separate medicine storeroom lies in one of the drawers. No creatures occupy this area.

L24.274 Tallowseed tea

A blend of tea popular is frigid regions, or along areas tainted with Resplendence. Known for its remarkably savory taste and nutritiousness, a flask or skin of Tallowseed tea is considered a traveller's essential item as it wards from cold and hunger due to it fat that binds the tiny clusters of seeds that it encased within the wooden Tallowseed fruit that is cultivated in such regions.