A25.196,462 Lesser Wall - North
A 60ft high wall with battlements, on which is a 40ft wide way which stretches in the north south direction.
Every 100ft along the wall is a watchtower manned by several crossbow wielding zombies and one apprentice battlemage.
The structure is made completely of polished limestone, and is extremely slippery, making climbing upon it very difficult.
Points of Interest
Mark of Adzur
A massive break in the wall 30ft wide that cleaves down 40ft down the wall. Said to be left by a terrifying undead phoenix named Adzur, which lurks in the dark snowstorms to the west. Allows easier access to the ground level.
Encounters
| Roll | Encounter |
|---|---|
| 1 | Patrolling troop of 3 crossbowmen and 1 swordsman, Zombies with 3 HD, armor as chainmail |
| 2 | A flock of 2d6 Giant Vultures, feeding on the putrid meat of dead travellers and soldiers. Possesses a shrill cry caries a foul scent, which may distract. |
| 3 | A group of 1d6 Giant Ice Snails. They are not aggressive, but may cause severe frostbite when touched. They are usually block the way, forcing those passing through to find other means to go through. |
| 4 | A band of 1d6 undead pilgrim clerics (Evil Cleric, 5 HD, Unarmored, +1 Mace enchanted with Chaos) with 2d6 skeletal escort (Swordsmen, 2HD, Armor as Leather), adherents of Chaos. Clerics each carry a scroll of evil alignment. |
Creatures
Name: Vulture, Giant
Description: A large human-sized fulture with a very thick plummage.
HD: 3
AC: 11
Abilities:
Claw: 1d6 slash
Cry: 1 sonic, can interrupt spellsName: Ice Snail, Giant
Description: A giant, extremely slow snail that appears to be encased in ice.
HD: 6
AC: 17
Abilities:
Manifest Frostbite: Causes extremely painful frostbite when touched without resistance to frost.
Extremely Slow: Only can move up to 30ft in 1 day.
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