A type of bread bun made from pattied ground herbs and flour. Known for its remarkable aroma and slight spice. One of the common and most basic staples across all civilisations in the Spoke.
An extremely windy mountain range. Small creatures with inadequate footing may be blown off balance. Occasionally one hears the croaking chorus of distant herds of wooly toads and the cawing of crafty Crowdragons who roost and nest in the shadow of the dark blue peaks the cut the welkin like a jagged wound. The terrain is extremely steep and precarious. It takes 3 days to cross the mountain range on foot with adequate mountain gear. Experienced riders of mountain goats may take 2 days. Encounters Roll 1d6 Encounter 1 Flock of 2d6+2 Young Crowdragons 2 Stampede of Giant Wooly Toads. Receive 3d6+42 bludgeoning damage on failure to evade the stampede. 3 Crowdragon nest with 1d6 Crowdragon eggs and 1d6 Crowdragon hatchlings. Roll 1d6 again - if roll is <3, 1 Adult Crowdragon returns to the nest. Nest also has a hoard of gems worth 2d6 * 1000 gp , a random set of +2 armor worn by a skeleton of a fallen veteran adventurer. 4 Toad Herd-wizard - Wizard HD8 ri...
A soaring terraced tuya made of dark rocks, caked in powdery snow stepping upwards erratically up above the clouds. It's height is only second to the tall pillar of ice that is Trathulin's Tide, which can be seen from above the clouds on top of some of the taller terraces, where cones of limestone with tips of glass can be found - ancient observatories watching the stars. Travel across the land is difficult, requiring 3 days on foot, and 2 days when riding a mountain goat. Encounters Roll Encounter 1 Courier of the Astrologers. An undead Astrologer Mummy riding a Psionic Goat. They often carry messages and gifts sent between the few ancient astrologers that still gaze the stars to this day. They ride extremely quickly and will try to avoid being followed as best as they can unless one bears the badge of an astrologer. When acquainted, they may offer directions if it is within their knowledge. 2 Observatory pyramid. Roll 1d6 , on a 1 the pyramid is decent cond...
The Manticore Belfries... Home to madmen breeding bloodthirsty manticores. The promise of treasure is great. That - I'll admit. But I'd stay clear of that place if I were you... Unless you are a madman yourself, or enjoy the feeling of spines piercing your flesh. Wastetreader Dykstra A cluster of 200ft tall tapered towers made of alabaster bricks topped with a bulbous cage that serve as belfries for manticores. The towers are connected to one another via 100ft wide cliffside tunnels open to one side, held up by rock-hewn pillars fixed with sconces. These partially open tunnels snake around the edges of the cliff, connecting the Greater East Wall to the north and the Lesser Wall to the south. At the foot of each of the towers are fortifications accessible through a thick iron gate, staffed with a platoon of undead soldiers. They will not attack unless provoked. The towers are all 6 levels high, and access to each level is allowed through a large spiral staircase t...
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