D24.209 Mad Sculptor's Manor - Antechamber
Antechamber of an otherwordly manse where all walls, ceiling and floor are made from intricately sculpted statues of cavorting griffons. The sight is highly unsettling to those not of chaotic alignment - who receive a small penalty to all attributes until they leave the manor.
The chamber is guarded by 2d6 six-limbed golems sculpted as a strange mix of various creatures standing on two legs, wielding strange assortment of stone weapons that - contrary to their appearance - are highly flexible and can attack up to 20 ft away, six times a turn. When defeated, roll 1d6, on all rolls other than 6, the stone weapon melts into clay.
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