D24.186 Camelknee Pass

A 800ft long pass which stretches 50ft wide for the first 300ft and debouches into a round area 200ft in diameter and then narrows into a back to 50ft for the remaining 300ft. 

The pass is mainly made of granite upon which slippery, acidic orange moss grows. 

The terrain gets more treacherous closer to the centre of the pass and thus requires increasing dexterity to dash across without falling. 

Falling onto the craggy ground may injure and cover one with acid which may cause illness 5 hours later.

5d6 troglodytes hide among the moss waiting to ambush creatures passing.


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