Untamed Wilds - Session 1

Hi there! This is my first solo-RPG log that I made using RStudio and RMarkdown, building upon RPGTips' R library for various handy tools that make creating Solo RPG logs a breeze. As RPGTips' original library was modified recently to probably remove copyrighted stuff, I decided to build my own set of tools to facilitate my games, while using some of the tools that remain in his library. If anyone wants to use my tools, do let me know in the comments and I will try to set up a Github repository to share it.

The character I am playing was first used to playtest one of the adventures I designed "Caverns of Ublad" that I am currently running on Rolegate, so I will probably avoid sharing that adventure for now since it might lead to spoilers for the players. As for the system, I am using an original system that I devised for fun and plan on building it and adding my own artwork and publishing it for free someday for everyone's enjoyment. These solo RPG sessions help me determine the flaws of the system and will likely help me test it for any absurdities. I shall talk about my system in another blog post.

Name: Esbert Morys
Dynasty: Morys
Adventures Completed: 1
Fame: "Triumpher of Ublad"

BEA: 1   ABL: 5   STR: 5   SPI: 3
HP: 10   MP: 6   FC 10   SAN 50
swords 48 parry 42 alchemy 48 dodge 41 acrobatics 46 stealth 35 aim 50
Special Trait: Aim +10
Wealth: 583 GP
Longsword (1d4, 8GP)
Worn Padded Vest (2a, T, 1GP)
Lesser Catalyst [5] (D20, 4GP)
Techniques: Boar's Tusk (D35, FC1), Strike of the Lady (D45, FC2)
Spells: Firebolt (D35, R20m, MP2)

Items: Adventurers Kit + Rations [3]

Esbert is of the Dynasty Morys. He is an explorer who traveled on the order of the crown of the Mythlus Empire to seek out unknown lands and procure their wealth.

(0,0) Lunst

Time: Day 1, 0600

Esbert’s adventure begins in the simple coastal settlement of Lunst, which is a scrubland. It has a simple wheat farm, dock, and tavern. He also possesses a small ship which is fitted with a small crew of sailors who are now doing work in the settlement.

There are not enough provisions to go on another journey back, so the main goal is to scout the area, procure food, and ascertain the savagery of the wilds.

Threads: Scout, Procure food

## [1] 1

Esbert decides to go North to explore.

## [1] "scrub"

(0,1) Scrub wilds

Time: Day 1, 1400

Does Esbert find anything?

## [1] "Spring Clear ,  Temperature: Really Hot ,  Wind Speed: Calm  Duration: 1d24[24] + 0 = 24"
## [1] "Fate:  Yes Event: Close a thread Detail: Focus Thread Name: The Fear's Rise"
## [1] "Wildly Tranquil Boldly Feminine Intensely Warlike Procrastinate Mysterious Exterior"

Esbert discovers a herd of strong looking horses. He decides to name it the Equine scrubland. He tries to go close to the horses but they disperse to his disappointment. Wiping his persperation away, he decides to continue further north.

(0,2) Scrub Ruins the Spring

Time: Day 1, 2200

Does Esbert find anything?

Threads: Scout, Procure food
## [1] "scrub Ruins Vermin"
## [1] "Spring Cloudy ,  Temperature: Mild ,  Wind Speed: 8 mph  Duration: 1d24[1] + 0 = 1"
## [1] "Fate:  Random Event and No Event: Move towards a thread Detail: Courage Name: The Spring"
## [1] "Dangerously Large Boldly Extravagant Healthily Important Waste Fat Ambush"

Esbert discovers a large ruin which appears to have quite a few precarious structural elements that look like they would fall if they were touched.

As it is late for the night he decides to consume a ration and rest for the night.

## [1] "Rations left: 2"

Does anything happen at night?

## [1] "Fate:  Yes Event: PC Negative Detail: Disfavors Thread Name: The Fort"
## [1] "Anxiously Ruined Ferociously Smooth Positively Smelly Break Cold Joy"

Unluckily, while resting, one of the dangerously hanging beams crashes down onto Esbert! Does it hit him?

## [1] "Fate:  Yes Event: NPC Positive Detail: Courage Name: The Queen's Hole"
## [1] "Softly Simple Oddly Smelly Peacefully Mature Care Scary Intellect"

The ruin crashes down onto the ground which appears to be also made of brick, causing Esbert to go down crashing into the ruin!

Esbert curses as he falls.

## [1] "Esbert takes 4 damage! HP: 6"

Esbert is badly bruised, but he can still stand…

Can Esbert climb out of here?

## [1] "Fate:  Exceptional No Event: Move towards a thread Detail: Anger Name: The Cracked Spire"
## [1] "Roughly Full Happily Warm Energetically Rotten Overindulge Delightful Wounds"

No! In fact, it was a miracle that Esbert even managed to survive. He finds himself in floating on deep water And above all the rubble and water is what seems to be a ruined spiral staircase that leads up.

(0,2) [0,0,-3] Scrub Ruins ‘The Spring’ - Underground Spire

Esbert climbs up on the rubble and takes a breather. It is dark, and he hasn’t had any rest.

Is there any way to get up the stairs?

## [1] "Fate:  No Event: Move towards a thread Detail: Sadness Name: The Ash's Circle"
## [1] "Nicely Petite Daintily Mysterious Innocently Lame Oppress Reassuring Emotions"

No… the stairs crumble a few meters above him. But what Esbert notices is that there seems to be quite an abundance of palm sized, fat looking fish swimming about near the pool he is in. They look very nutritious. There is life here which means…

Is there any path or tunnel in the water?

## [1] "Fate:  No Event: Remote Event Detail: Sadness Name: The Broken Den"
## [1] "Mockingly Hard Dimly Rotten Threateningly Exotic Debase Lean Magic"

No! Is it his fate to be stuck here!? And as if to seal his fate, he hears a threateningly loud boom echo from somewhere in this deep drop that he is now stuck in…

Esbert desperately tries to feel the walls round to see if there might be a secret passage of some sort. Does anything happen?

## [1] "Fate:  Yes Event: Move towards a thread Detail: Favors NPC Name: The Far Rise"
## [1] "Dimly Familiar Wildly Important Positively Creepy Release Fancy Rumor"

And after a few minutes of feeling about, his palm pushes into the stone, but instead he phases right through it as though it were thin air!!

Before him now is a corridor dimly lit with bluish candles and an eerie-looking door above a flight of stairs that leads from inside of the water to a stone tiled floor leading to the door he sees.

Feeling wary about the sorcery of the wall he went through, Esbert draws his sword and strikes the door with it. Does anything happen?

## [1] "Fate:  Random Event and Exceptional No Event: PC Negative Detail: Fear Name: The Gate"
## [1] "Frantically Dirty Powerfully Drab Busily Rough Intolerance Heavy Fears"

Nothing seems to happen to the door as he does so, but the moment his blade strikes the door, a frightening chill runs down his spine. Ghosts?

## [1] "Fate:  Exceptional No Event: PC Negative Detail: Focus NPC Name: The Floating Gold"
## [1] "Dimly Interesting Helpfully Historical Gently Fresh Take Modern Animals"

… Or just my imagination… Esbert thinks as he sheathes his blade and picks up one of the bluish candles and proceeds to open the door.

## [1] "Fate:  No Event: NPC Action Detail: Anger Name: The Village of (the) Blood"
## Natural Feature
## Resource: Precious metal/gems
## Size: Large
## Visibility: Obvious/In plain sight
## [1] "Discovery: "
## [1] "Loyally Healthy Helplessly Abandoned Bleakly Heavy Haggle Lavish Failure"

The door doesn’t budge… Esbert tries to break it with his strength.

## [1] "STR: 48 VS 50"

It breaks open and inside…

(0,2) [0,1,-3] Scrub Ruins ‘The Spring’ - Glowing Toadsnest

## [1] "Fate:  Yes Event: PC Positive Detail: Disfavors PC Name: The Stalwart Gold"
## Natural Feature
## Lair: Nest/Aerie 
## Visibility: Visible at near distance 
## roll for creature
## [1] "Discovery: "
## [1] "Cheerfully Quaint Energetically Disgusting Quarrelsomely Rough Inquire Lovely Magic"

Appears to be some slimy nest of some sort… Resting near where Esbert entered is a strange glowing three eyed toad resting quaintly at a shallow pool which also seems to be glowing and exuding some sort of magic energy. Overall it looks quite grotesque. It notices Esbert because of the sound he made. Does the creature react in a hostile fashion?

## [1] "Fate:  Random Event and Yes Event: NPC Negative Detail: Disfavors Thread Name: Tree of the Copper Sword"
## [1] "Fully Odd Roughly Lame Beautifully Disgusting Imprison Lacking Inside"
Mournmount Toad
BEA: Average - beautiful skin patterns but disgusting features; ABL: Low - Lame, STR: Low - Lacking inside, SPI - High - illusion based 'lovely magic'

BEA: 2, ABL: 1, STR: 3, SPI: 6
Armour: 2 (Toadskin)
HP: 6, FC: 2, MP: 12

Spells: 
Seduce MP 2 Makes creature want to embrace the caster
Raw Magic Glob MP 1 Does 1d2 damage

Yes! It croaks in an odd manner and tries to spew a glob of goo at Esbert! TODO: Need a way to determine difficulty of creature encounter.

Esbert tries to dodge!

## [1] "Toad Attack 67"
## [1] "dodge : 61 VS 102"

Esbert fails to dodge it and the glob strikes him!

## [1] "Esbert takes 2 damage! HP: 4"

Cursing, Esbert charges towards the toad with his sword and makes a slash with the Lady’s Strike!

## [1] "Esbert Attack 85"
## [1] "Toad armor : 57 VS Esbert Attack 133"

The slash connects with the toad’s chest’s flesh!

## [1] "Toad takes 7 damage! HP: -1"

The attack is so powerful that it hews the toad into half and it sails off in an arc, causing glowing blood to spill all over the place!

Panting heavily, Esbert looks about to see if there is any more danger in this room.

## [1] "Fate:  No Event: Introduce a new NPC Detail: Disfavors NPC Name: The Bowl"
## [1] "Angrily Delicate Fully Delicate Dimly Rustic Extravagance Dirty Animals"

Thankfully it appears that there is nothing else that seems to of threat to Esbert at the moment. Sheathing his blade, Esbert finds somewhere dry to sit, and starts a fire with his tinderbox and tries to rest. Does he get disturbed?

## [1] "Fate:  Yes Event: PC Negative Detail: Calm Name: The Goblin's Barrier"
## [1] "Yieldingly Classy Wildly Lavish Ferociously Military Bestow Messy Wishes"

Thankfully, things seem to be settling down a bit and Esbert drifts off into sleep. There is a lot to do tomorrow - and getting out seems to be the main priority, after having been battered considerably today.

(0,2) [0,1,-3] Scrub Ruins ‘The Spring’ - Glowing Toadnest

Time: Day 2, 0600

Esbert manages to rest for 8 hours straight, and some of his bruises seem to be less painful.

## [1] "Esbert Recovers 1 HP! HP: 5"

Esbert: “Now how the devil do I get out of here…”

Esbert tries to look around for any other doors or passageways.

## [1] "Fate:  Exceptional Yes Event: Ambiguous Event Detail: Sadness Name: The [Name]*'s Circle"
## [1] "Judgementally Bizarre Adventurously Ugly Gladly Pale Struggle Delicate Home"

And indeed other than the creepy looking door he came through, he discovers another grotesque door to go through. Being cautious again, he strikes the door with his blade. Does anything happen?

## [1] "Fate:  Exceptional No Event: NPC Action Detail: Fear Name: The White Ditch"
## [1] "Softly Remarkable Officially Empty Gladly Smooth Break Cute Dispute"

The door seems safe, and actually not closed properly. He decides to proceed forwards…

## [1] "Fate:  No Event: PC Negative Detail: Focus Thread Name: The City of (the) Devil"
## Structure
## Ruin: Dungeon!
## Age: Ancient
## Ruination: Plague/Famine/Drought
## Visibility: Partly covered/Overgrown/Hidden
## [1] "Discovery: "
## [1] "Curiously Strong Innocently Soft Judgementally Damaged Move Valuable Dispute"

(0,2) [1,1,-3] Scrub Ruins ‘The Spring’ - Ruined Storage Area

The next room appears to be quite dry indeed, and damaged pieces of architecture are cast around the ground. It looks like it used to be some storage area.

Esbert looks around for more details to find and any way that would lead up.

## [1] "Fate:  Yes Event: PC Negative Detail: Focus NPC Name: The Pit of (the) Wizard"
## [1] "Ferociously Dirty Perfectly Warlike Peacefully Dry Attach Poor Lies"

And after close inspection of the area, he discovers a grotesquely carved staircase that spirals upwards, travelling across the perimeter of the circular room. Good - looks like it will lead upwards.

## [1] "Fate:  No Event: PC Negative Detail: Focus PC Name: The Witch's Throne"
## Creature
## [1] "Discovery: "
## [1] "Perfectly Cute Meaningfully Drab Generously Small Proceedings Glorious Art"

But just before he reaches what appears to be a dimly lit portal at the top of the room, he sees the shadow of a small creature blocking the path!

Lowland Chinchilla
BEA: Hi - Perfectly Cute, Drab-Khaki colored ; ABL: Hi - Small, Glorious Art STR: Low,  SPI: Low, Numbers: Generous 1d20. 

This creature is a tiny vermin and attacks in swarms of 10-20. Their stats are all combined. Whenever you attack it, the damage done equals to the number of vermin you killed. If HP reaches 0, and vermin still remain in numbers, they will run away.

BEA: 6, ABL: 6, STR: 1, SPI: 1
Numbers: 1d20
Armour: 1 (Fur)
HP: 2, FC: 12, MP: 2
Dodge: 60 (small, high abi)
Bite: 40
Teeth: 1 damage

As the creature drops down, suddenly…

## [1] "Number of Creatures:  10"

A few more drop down with it! Almost 10 chinchillas are blocking the stairs!

Is the creature hostile?

## [1] "Fate:  Yes Event: Ambiguous Event Detail: Focus PC Name: The Red Throne"
## [1] "Happily Strong Angrily Simple Enthusiastically Enormous Trick Historical Business"

Yes! It leaps forward to attack!

Esbert: “Pesky vermin!”

## [1] "Chinchilla Attack 98"
## [1] "Dodge (Def VS Att): 99 VS 138"
## [1] "Armor (Def VS Att): 46 VS 138"

Esbert tries to sidestep the Chinchillas, but they bite and snap it his flesh before regrouping behind him!

Esbert: “That really hurts!!”

## [1] "Esbert takes 1 damage! HP: 4"

Hurriedly drawing his sword, Esbert makes a swing with his blade!

## [1] "Esbert Attack roll 90"
## [1] "Chinchillas Dodge roll 5"
## [1] "Dodge (Def VS Att): 65 VS 138"
## [1] "Chinchillas take 3 damage! HP: -1"

3 Chinchillas are slain with a swing of the blade and the rest begin to flee!

Heaving from the tiring encounter, Esbert continues to walk up the stairs to the next room.

## [1] "Fate:  Random Event and Yes Event: Move away from a thread Detail: Disfavors PC Name: Grove of the Shrouded Witch"
## Creature
## [1] "Discovery: "
## [1] "Joyfully Tranquil Judgementally Warlike Generously Horrible Work Lavish Intrigues"

(0,2) [1,1,-2] Scrub Ruins ‘The Spring’ - Chinchilla Nest

Esbert: “You’ve got to be kidding me…”

Scurrying around broken lavish furniture are large amounts Chinchillas crawiling about in the room.

Are they Hostile?

## [1] "Fate:  Yes Event: NPC Action Detail: Sadness Name: The Hill"
## [1] "Hastily Drab Frantically Fat Threateningly Ruined Fight Rustic Prison"

Yes!! In fact the blood on your blade agitates them and they hiss threateningly at Esbert!

Is there a door in the room?

## [1] "Fate:  Yes Event: Introduce a new NPC Detail: Anger Name: The Blood's Hill"
## [1] "Oddly Natural Interestingly Familiar Adventurously Warlike Bestow Delicate Competition"

Esbert: “I just need to get there somehow… Well here goes everything…”

Esbert takes a deep breath and darts forwards to the door and tries to open it by tackling it with his shoulder. Does it open?

## [1] "STR: 9 VS 50"

Yes! The door bursts open and Esbert continues running ahead.

Do the Chinchillas follow him?

## [1] "Fate:  Yes Event: PC Negative Detail: Courage Name: The Crypt"
## [1] "Loosely Disagreeable Bleakly Soft Curiously Messy Violate Natural Dispute"

Indeed, a huge swarm of Chinchillas chase after him. Esbert pants as he runs as fast as he can down the corridor to the next room.

## [1] "Fate:  Yes Event: Introduce a new NPC Detail: Anger Name: Hut of the Frozen Witch"
## Creature
## [1] "Discovery: "
## [1] "Fully Empty Wildly Poor Ceaselessly Graceful Divide Extravagant Inside"

(0,2) [2,1,-2] Scrub Ruins ‘The Spring’ - Animated Room

The next room is yet another room with extravagant furniture, but much of the room seems empty.

Animated Poor Furniture
BEA: Hi - Extravagant ; ABL: Hi - Ceaselessly Graceful; STR: Low - Wildly Poor,  SPI: Low - Wildly Poor 

BEA: 6, ABL: 6, STR: 1, SPI: 1
Armour: 1 (Poor Material)
HP: 2, FC: 12, MP: 2
Dodge: 60 (small, high abi)
Body Slam: 1d4

Is the creature in the room hostile?

## [1] "Fate:  Yes Event: Move away from a thread Detail: Focus NPC Name: The Dark Tower"
## [1] "Lazily Remarkable Rudely Rare Officially Rough Decrease Hard Prison"

Indeed - what looked like an abandoned, run down room suddenly looks absured as the furniture starts moving in the room - towards Esbert!

Esbert looks about for an exit out of this room!

## [1] "Fate:  Yes Event: PC Positive Detail: Favors NPC Name: The Crossing of (the) Ghost"
## [1] "Naturally Young Swiftly Strong Threateningly Magnificent Cruelty Rustic Wishes"

And naturally he tries to slam his way through that exit! The furniture however tries to get in his way!

## [1] "Animated Attack 56"
## [1] "Dodge (Def VS Att): 57 VS 56"
## [1] "Armor (Def VS Att): 44 VS 56"

Just by a hair’s breadth, Esbert dodges the attack and he tries to slam the door open with a shoulder ram!

## [1] "STR: 76 VS 50"

It doesn’t Open!

Esbert: “God damn it!”

The Chinchillas seem to be catching up behind him, and the furniture attacks!

## [1] "Animated Attack 83"
## [1] "Dodge (Def VS Att): 101 VS 83"
## [1] "Armor (Def VS Att): 62 VS 83"

Another dodge, and in the same movement Esbert tries at the door again!

## [1] "STR: 10 VS 50"

Success! The door breaks open and he continues running ahead!

Does the Furniture pursue?

## [1] "Fate:  Exceptional No Event: Move towards a thread Detail: Focus PC Name: The Barrier of (the) Giant"
## [1] "Perfectly Interesting Fortunately Harsh Hopelessly Simple Harm Full Exterior"

Thankfully it doesn’t and it seems to now be the target of the attacks by the Chinchillas, biting away at its wood!

Animated Poor Furniture
BEA: Hi - Extravagant ; ABL: Hi - Ceaselessly Graceful; STR: Low - Wildly Poor,  SPI: Low - Wildly Poor 

Possesses easy to chew magical wood that Lowland Chinchillas like to eat.

BEA: 6, ABL: 6, STR: 1, SPI: 1
Armour: 1 (Poor Material)
HP: 2, FC: 12, MP: 2
Dodge: 60 (small, high abi)
Body Slam: 1d4

Panting heavily, Esbert moves on to the next room.

## [1] "Fate:  No Event: PC Negative Detail: Favors NPC Name: Camp of the Stalwart Gold"
## Evidence
## Tracks/Spoor: Signs of Violence
## Age: Young/Recent and roll for creature.
## [1] "Discovery: "
## [1] "Mechanically Mundane Interestingly Full Ruthlessly Drab Carry Hard Path"

Unfortunately, it seems to be a dead end… And creepily, there seems to be signs of a lot of dried blood at the end of this corridor. Surely there must be a secret passage somewhere?

## [1] "Fate:  Yes Event: Ambiguous Event Detail: Favors NPC Name: The Falls"
## Natural Feature
## Lair: Nest/Aerie 
## Visibility: Partly covered/Overgrown/Hidden 
## roll for creature
## [1] "Discovery: "
## [1] "Jovially Bizarre Rudely Disagreeable Lovingly Aromatic Usurp Warm Investment"

(0,2) [2,2,-2] Scrub Ruins ‘The Spring’ - Intoxicating Plant Room

Indeed, there seems to be a strange aromatic scent emerging from dead end. As Esbert touches it, his hand phases through it, and beyond he discovers a room filled with plants that give off a strangely humid and intoxicating sweet scent.

Rockrock Plant
BEA: Hi - Jovially Bizarre ; ABL: Lo - Investment; STR: Mid - Rudely Disagreeable,  SPI: Hi - Aromatic Usurp

BEA: 6, ABL: 1, STR: 3, SPI: 6
Armour: 2 (Plant Matter)
HP: 6, FC: 2, MP: 12

Vine Whip: 1d2
Spells:
Intoxicating Scent 2 MP - Makes a person delirious and susceptible to manipulation and losing consciousness

Is the creature hostile?

## [1] "Fate:  Random Event and Exceptional No Event: NPC Positive Detail: Favors NPC Name: The Tree"
## [1] "Playfully Graceful Gladly Aromatic Offensively Average Dominate Glorious Nature"

The plants don’t seem to do anything, but Esbert’s head is getting a bit woozy. He decides to look for a way out from this room.

## [1] "Fate:  Yes Event: Ambiguous Event Detail: Favors Thread Name: The Ring"
## [1] "Dimly Lovely Slowly Feminine Dangerously Warlike Attract Soft Illness"

Indeed, he finds a flight of stairs that goes up! Hurriedly, Esbert makes his way up those stairs, while avoiding stepping on the plants.

## [1] "ABL: 98 VS 50"

Unfortunately, the leaves are a bit too dense and Esbert does step on a few while while making his way towards the stairs. Does anything happen?

## [1] "Fate:  Random Event and No Event: Ambiguous Event Detail: Favors NPC Name: Throne of the Frozen Hope"
## [1] "Perfectly Disgusting Defiantly Strong Frantically Young Attach Masculine Project"

No, but Esbert notices that the leaves look quite disgusting indeed. The veins of each leaf look like muscular arms… Yuck…

## [1] "Fate:  No Event: NPC Negative Detail: Disfavors NPC Name: The Finger's Gate"
## Structure
## Infrastructure: Road
## [1] "Discovery: "
## [1] "Softly Fresh Energetically Beautiful Angrily Historical Kill Juvenile Intrigues"

(0,2) [2,2,-1] Scrub Ruins ‘The Spring’ - Entrance Corridor

At the end of the stairs, Esbert discovers a road that leads to what appears to be a very bright light. Is this the exit?

## [1] "Fate:  Yes Event: PC Negative Detail: Courage Name: The Golden Circle"
## [1] "Quaintly Mysterious Calmly Strong Mechanically Dull Negligence Strong Pleasures"

Yes! Hurriedly, Esbert makes his way to the end of the corridor and finds himself standing near a gate of the ruins. In the distance he can see the collapsed part of the ruins where he decided to sleep last night.

Esbert: “Phew… Almost lost my life back there… What the deuce were with those creatures? At least I’ll be able to tell the rest to stay away from this dangerous place…”

Now that Esbert has left the ruins, his goal now is to return to the settlement to report his discoveries and recover from his wounds…

He heads south from where he came before.

(0,1) Scrub wilds - Equine Scrubland

Time: Day 3, 1400

## [1] "scrub Lost Vermin"
## [1] "Spring Rain ,  Temperature: Cold ,  Wind Speed: 30 mph  Duration: 1d24[16] + 0 = 16"
## [1] "Fate:  Yes Event: PC Negative Detail: Calm Name: The Pit of (the) Muck"
## [1] "Helpfully Ancient Boldly Messy Hastily Remarkable Struggle Horrible Intellect"

Esbert travels for eight hours to the south, and it begins to rain. The ground becomes thick muck, and Esbert notices a few vermin crawling about in the muck. Because of the rain, and Esbert becomes a bit lost and spends another 8 hours getting his bearings.

## [1] "scrub Town Human"
## [1] "Spring Thunderstorms ,  Temperature: Freezing ,  Wind Speed: 40 mph  Duration: 1d24[2] + 0 = 2"
## [1] "Fate:  Yes Event: NPC Action Detail: Focus Thread Name: The Demon's Temple"
## [1] "Frighteningly Weak Meaningfully Abnormal Delightfully Modern Haggle Weak Pain"

(0,0) Lunst

Time: Day 3, 2200

The rain becomes heavier and weather becomes a lot colder. Thunder crackles menacingly in the air. Thankfully, he has managed to find way to the settlement despite being lost.

When Esbert returns, he has a meal and a warm bath and retires to his cottage to bandage himself and decides to rest for the week to Recover from his wounds.

As Esbert has went through quite a lot of trouble today trying to evade the attacks of foes, he tries to level up dodge.

## [1] "Dodge: 69 VS 41"

The roll fails, so he grows by 1d6!

## [1] "Dodge: 2 + 41"
## [1] "Dodge: 43"

For his discoveries, he only got 20 GP from the Explorers Guild, mainly for discovering and recording the location of an extensive ruin.

Time: Day 3, 2200
Name: Esbert Morys
Dynasty: Morys

BEA: 1   ABL: 5   STR: 5   SPI: 3
HP: 10   MP: 6   FC 10   SAN 50
swords 48 parry 42 alchemy 48 dodge 43 acrobatics 46 stealth 35 aim 50
Special Trait: Aim +10
Wealth: 603 GP
Longsword (1d4, 8GP)
Worn Padded Vest (2a, T, 1GP)
Lesser Catalyst [5] (D20, 4GP)
Techniques: Boar's Tusk (D35, FC1), Strike of the Lady (D45, FC2)
Spells: Firebolt (D35, R20m, MP2)

Items: Adventurers Kit [2 Torches] + Rations [2], Blue Candle 

Adventures Completed: 2
Fame: "Triumpher of Ublad", "Trialblazer of The Spring"

Esbert makes a mental note to find a companion next time, prepare better equipment, and to bring treasures back next time. This exploration session was quite a mess and he forgot to look for treasures to bring back…

The session ends for now! Stay tuned for more adventures next week!

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