Antarctica 2025 - Bestiary

A

Automation, Lasher

Name: Automaton, Lasher
Description: A four armed bronze sculpture depicting a well-endowed woman with a placid expression, with four arms wielding 4 bronze scourges. It moves in a very stiff manner. Said to be created by vampires.
HD: 7
AC: 13
Abilities:
  Scourges: Attack 4 times. Stuns on 1d6 > 3 when striking creatures with less than 13 AC, and causes 1 bleed every 2 turns. Bleed does not stack.
  Stiff: Moves up to 20ft, unable to dodge or receive benefits from haste

B

Bee, Cloudform, Giant

Name: Bee, Cloudform, Giant
AC: 13
HD: 2
Abilities:
  Stinger: 1d4 + poison 
  Cloudform:
    - Weak to fire
    - Immune to Physical, Lightning
  Fly: Fly up to 60ft
  Conduct lightning: When exposed to cold, roll 1d6 - on a 1, an arc of lightning strikes a creature closest to it up to a range of 40ft.
Description: |-
  A giant bee formed by clouds that have gained sentience.

Bee, Wooly, Giant

Name: Bee, Wooly, Giant
AC: 13
HD: 2
Abilities:
  Stinger: 1d4 + poison pierce
  Carapace:
    - Weak to Fire, Bludgeoning
    - Resist Slash
    Fly: Fly up to 60ft
Description: |-
  A giant bee with a very thick hide of beige wool that makes it look like a lump of wool,
  with wings with a protruding spike at its bottom. Its legs are covered in wool too.

C

Crowdragon, Hatchling

Name: Crowdragon, Hatchling
AC: 12
HD: 3
Abilities: 
  Strike: 1d6 pierce, 
  Hollow bones: Weak to strike
Description: |-
  Unable to move. Extremely hungry, may lose hostility if fed - but will otherwise caw loudly.
  Its shrill cry will stun creatures 5 ft around it for 1 turn (recharge on 1d6 = 5 or 6)
  Its gizzards are made of with gems worth 1d6 * 100 gp.

Crowdragon, Young

Name: Crowdragon, Young
AC: 16 
HD: 6 
Abilities:
  Strike: 1d6 pierce twice
  Magic Missile: 1d6 magic 
  Hollow bones: Weak to strike
  Flying: Flies up to 90ft
Description: |-
  Extremely intelligent, will flee when badly harmed.
  Its shrill cry will stun creatures 10 ft around it for 1 turn (recharge on 1d6 = 5 or 6)
  Its gizzards are made of with gems worth 1d6 * 500 gp.
 

Crowdragon, Adult

Name: Adult Crowdragon
AC: 18
HD: 8
Abilities:
  Strike: 2d6 pierce twice
  Magic Missile: 2d6 magic 
  Hollow bones: Weak to strike
  Flying: Flies up to 90ft
Description: 
  Extremely intelligent, will flee when badly harmed.
  Its shrill cry will stun creatures 40 ft around it for 1 turn (recharge on 1d6 = 6)
  Its gizzards are made of with gems worth 1d6 * 1000 gp.

D

Dimorphodon

Name: Dimorphodon
Description: A gliding reptile with a disproportionately large beak. Ambushes creatures from the treetops.
HD: 6
AC: 12
Abilities:
  Glide: Glides up to 90ft
  Climber: Climb vertically up to 120ft
  Clamping Bite: 2d6 pierce. It may clamp onto what it bites, holding creatures in place unless wrested free from.

F

Faerie, Swallow-winged

Name: Faerie, Swallow-winged
AC: 14
HD: 1
Abilities:
  Strike: Distract
  Bestow Curse: Curses a creature
Description: |-
  A tiny faerie with ethereal wings shaped like those of a swallow. Some odd folk seek this faerie which will fetch a high price if caught alive.

G

Golem, Meteoric Iron

Name: Meteoric Iron Golem,
AC: 17
HD: 13
Abilities:
  Strike: 1d6 punch thrice, 
  Iron body: 
    - Weak to Fire, 
    - Resists Physical,
    - Slow, acts once every 2 turns.
Description:
  A large hulking mass of bulbous meteroic iron. Crumbles into 1d6+3 chunks of meteoric iron when slain.

Golem, Straw, Colossal

Name: Golem, Straw, Colossal
AC: 14
HD: 15
Abilities:
  Strike: 5d6 slash - knockback 15ft
  Straw Body: 
    - Weak to Fire, Slash
    - Continues burning when set alight
Description: |-
  A 90ft tall giant golem made completely of entwined frostrice straw that can bite flesh like a bundle of whips.

Goat, Psionic

Name: Goat, Psionic
AC: 13 
HD: 6
Abilities:
  Horns: 1d6+1 pierce
  Spells: 
    - Psionic Ward
    - Acid Spit
  Charge: Knock a creature prone by charging in a straight line up to 60ft - recharge 5-6,
Description: |-
  A psychic goat with a tuft of purplish fur on its forehead resembling an eye. 
  Will stare at other creautres, but is otherwise not hostile unless approached too closely.

H

Halberdier, Skeletal

Name: Halberdier, Skeletal
Description: Undead halberdier brandishing a halberd made of blue steel.
Category: Creature
HD: 6
AC: 13
Abilities:
  Halberd: 1d6, 10ft range

Herd Wizard

Name: Herd Wizard
HD: 7
AC: 12
Abilities:
  Staff: 1d6 bludgeon
  Charm Monster: 3d6 HD of creatures
  Lesser Bestow Flight: 90ft from ground for 2d6 days for target object
Description: 
  An emaciated wizard wearing a fluffy turban and a fluffy skirt.

Huntsman, Skeletal

Name: Huntsman, Skeletal
Description: An undead huntsman adept in melee and archery
HD: 5
AC: 12
Abilities:
  Axe: 1d6 slash
  Shortbow: 1d6 pierce up to 60ft

M

Monk, Zombie

Name: Monk, Zombie
Description: An undead acolyte of a nearby abbey of martial ascendence.
Category: Creature
HD: 5
AC: 12
Abilities:
  Pugilism: 1d6
  Martial Acrobatics: Able to travel up to 40ft on unusually steep terrain up to vertical angles.

Manticore, Adult

Name: Manticore, Adult
Description: An adult manticore with the body of a lion, bat-like wings and tail with sharp spines.
HD: 7
AC: 15
Abilities:
  Claw and Tooth: 1d6 slash twice and 2d6 pierce once.
  Tail spines: 1d6, six times
  Fly: Flies up to 180ft

Manticore, Young

Name: Manticore, Young
Description: A young manticore with the body of a lion, bat-like wings and tail with sharp spines.
HD: 5
AC: 14
Abilities:
  Claw and Tooth: 1d6 slash once, and 2d6 pierce once.
  Tail spines: 1d6, three times
  Fly: Flies up to 120ft

Manticore, Hatchling

Name: Manticore, Hatchling
Description: A hatchling manticore with the body of a lion, bat-like wings and tail with sharp spines.
HD: 3
AC: 12
Abilities:
  Hatchling: Unable to move
  Cry: Distract
  Bite: 1d6 pierce

Mimic, Magic Item

Name: Mimic, Magic Item
Description: Depends on the magic item rolled. Could be a weapon, set of armor or even a ring. HD and AC may be adjusted according to the Magic Item rolled. e.g., More AC if a magical suit of armor is rolled.
HD: 7
AC: 12
Abilities:
  Magic Item: Borrows properties of the magic item chosen.
  Levitate: It can levitate and move up to 60ft per turn.
  Sleepy: It may fall asleep when exposed to soporific substances like fumes from sleep poisons, or chamomile scent-bags.

Mummy, Astrologer, Servant

Name: Mummy, Astrologer, Servant
AC: 14
HD: 7
Abilities:
  Meteoric Iron Shortsword: 1d6+1 
  Spells: 
    - Lesser Omen
    - Lesser Comet
Description: |-
  An ancient astrologer raised from the dead. Wrapped in bandages and wearing a white cloak with golden trimmings bearing the badge of an Astrologer clique. Typically riding a Psionic Goat when in the wilderness.

P

Paddy Wight

Name: Paddy Wight
AC: 15
HD: 7
Align: Neutral Evil
Abilities:
  Strike: 1d6 slash twice - paralyze on touch, 
  Undead: Weak to Fire, Holy,
  Frosty: Immobilized for 1 turn by cold on 1d6=5 or 6, 
Description: |-
  A wight laboring in the frostrice paddy. Wears a furry straw hat and fur-lined robes to prevent joint-locking due to the cold.

S

Scorpion Wolf

Name: Scorpion Wolf
HD: 4
AC: 13
Abilities:
  Bite: 1d6 pierce
  Sting: 1d6 pierce + poison
Description: |-
  A thick pelted white wolf with a chitnous alabaster tail bearing a sword-like stinger.

Sentient Caltrops Swarm

Name: Sentient Caltrops Swarm
Description: A bunch of caltrops possessed by a trickster ghost.
HD: 3
AC: 11
Abilities:
  Sharp body: 1 pierce.
  Levitate: Levitates up to 30ft
  Lesser Swarm: Immune to physical below 6 damage, affected only by area of effect attacks

Slime, Sickle

Name: Sickle Slime
AC: 10
HD: 9 
Abilities:
  Strike: 1d6+2 slash 4 times in 10ft radius, 
  Slimy body:
    - Weak to Magical, Acid
    - Resist Physical
    - Rapidly dissolves (1d6 damage per turn) when splashed with potent acid
Description: |-
  A 30ft radius slime that looks like a droplet of mercury. 
  It manifests sharp, heavy sickles on its surface, allowing it to rapidly cut down stalks of frostrice or unfortunate victims standing nearby

Slime, Architectonic

Name: Slime, Architectonic
Description: A highly acidic, shapeshifting slime that pretends to be a harmless piece of architecture. Its size and HD may change depending on how many victims it has claimed. The area where it lurks is always unusually clean.
HD: 7
AC: 13
Abilities:
  Acid body: Rapidly dissolves flesh and tarnishes metal, causing 2d6 acid damage.
  Cowardly: Will run away when damaged for the first time

Sprite, Meteoric Iron

Name: Meteoric Sprite
AC: 12
HD: 5
Abilities:
  Strike: 1d6+1 bludgeon, 
  Iron Body: 
    - Weak to bludgeon, 
    - Resist slash
  Release inner magic: |-
    When struck with more than 12 damage of bludgeon and pierce combined such in that case of a pickaxe,
    it unleashes raw elemental magic in a 20ft diameter harming all creatures within by 1d6,
    after which it dies regardless of how much health it still has.
Description: |-
  Aggultinated hunks of meteoric geodes that have gained partial sentience. When slain without releasing inner magic, it drops a single meteoric geode.

Skink, Corpulent, Venomous

Name: Skink, Giant, Coruplent, Venomous
Description: A very fat giant skink with a belly covered with poisonous spikes.
HD: 5
AC: 11
Abilities:
  Ground pound: 2d6 + poison. The skink can only do this when it is hanging from a ceiling.
  Bite: 1d6 + poison

Snail, Glyphback, Zombie

Name: Snail, Glyphback, Zombie
Description: An artificial snail said to be able to turn frost into fertile soil. It is artificially kept alive through necromancy and its powers are consequently less potent.
HD: 5
AC: 15
Abilities:
  Slow: Moves up to 5ft
  Frostbane: Any frost related elements in a 5ft diameter is transmuted into arable environment
  Bite: 1d6 + slow + poison
  Hide in shell: +5 AC, resist all magic except psychic.
  Reflect: When defending all attacks except psyhic, it rebounds half of the damage up to half its range to the source of the attack.
Credits: Based on concept by @LavaMuppet

Swallowyrm

Name: Swallowyrm
AC: 18
HD: 9
Align: Neutral Evil
Abilities:
  Strike: 2d6 pierce twice 
  Fire Breath: 3d6 fire breath in 40ft cone
  Tail Swipe: 1d6 tail in 5ft radius, 
  Hollow-bones:
    - Weak to Bludgeon, 
  Psionic: 
    - Resists Fire, Psychic
Spells: 
  - Clairvoyance
  - Fireball
  - Passwall
Description: |-
  Clairvoyant, psionic chimera born from the joining of a giant swallow, a wyrm and the brain of a crowdragon. 
  Rumored to be the transmuted by a terrible alchemist serving under a treacherous devil.

Sentry Knight, Zombie

Name: Sentry Knight, Zombie
Description: An undead knight on eternal vigil. Armed with a wand to ward swarms
  of Frost Wyrmflies.
Category: Creature
HD: 8
AC: 15
Abilities:
  Wand of Cone of Hot Steam: 1d6+2, 40ft range, half damage on non-swarms
  Skeletal Horse: HD 7, Undead, Move 90ft
  Polehammer: 1d6+1, 10ft range

Snow Petrel, Giant

Name: Snow Petrel, Giant
Description: A giant white bird with a very thick plummage.
Category: Creature
HD: 6
AC: 14
Abilities:
  Thick Plummage: Resistant to attacks from large swarms and cold energy.
  Beak: 1d6

T

Termite, Giant

Name: Termite, Giant
AC: 17
HD: 4
Abilities:
  Strike: 2d6 slash, 
  Carapace:
    - Weak to Fire, Bludgeoning
    - Resist Slash
Description: |-
  A giant termite with poweful mandibles that can crush bone and the stalks of giant plants.

V

Vulture Cavalryman, Skeletal

Name: Vulture Cavalryman, Skeletal
HD: 8
AC: 14
Abilities:
  Zombie Vulture Mount: HD 6, Undead, Fly 90ft
  Longbow: 1d6, 20ft range
  Pike +1: 1d6+1, 10ft range
  Wand of Cone of Hot Steam: 1d6+2, 40ft range, half damage on non-swarms
Description: |-
  Undead cavalryman riding atop of giant zombie vulture. Kitted in bronze armor from a bygone age.

Velociraptor Ranger, Skeletal

Name: Velociraptor, Ranger, Skeletal
Description: A skeletal velociraptor armed armed with 6 bronze boomerangs.
HD: 4
AC: 14
Abilities:
  Sprint: Run up 160ft every 2 turns. Run up to 100 ft every turn.
  Bite: 2d6 pierce
  Boomerang: 1d6 slash up to 40ft. Roll 1d6. On a 1, the boomerang does not return to its user.

W

Wyrmflies, Frost

Name: Wyrmflies, Frost
HD: 5
AC: 11
Abilities:
  Swarm: Immune to physical, affected only by magical area of effect attacks
  Drain Blood: 1d6 pierce + slow, Restore 1 HP
Description: |- 
  A swarm of tiny wyrmflies with ice-like chitin that suck the life force of creatures.

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