A
Automation, Lasher
Name: Automaton, Lasher
Description: A four armed bronze sculpture depicting a well-endowed woman with a placid expression, with four arms wielding 4 bronze scourges. It moves in a very stiff manner. Said to be created by vampires.
HD: 7
AC: 13
Abilities:
Scourges: Attack 4 times. Stuns on 1d6 > 3 when striking creatures with less than 13 AC, and causes 1 bleed every 2 turns. Bleed does not stack.
Stiff: Moves up to 20ft, unable to dodge or receive benefits from haste
B
Name: Bee, Cloudform, Giant
AC: 13
HD: 2
Abilities:
Stinger: 1d4 + poison
Cloudform:
- Weak to fire
- Immune to Physical, Lightning
Fly: Fly up to 60ft
Conduct lightning: When exposed to cold, roll 1d6 - on a 1, an arc of lightning strikes a creature closest to it up to a range of 40ft.
Description: |-
A giant bee formed by clouds that have gained sentience.
Bee, Wooly, Giant
Name: Bee, Wooly, Giant
AC: 13
HD: 2
Abilities:
Stinger: 1d4 + poison pierce
Carapace:
- Weak to Fire, Bludgeoning
- Resist Slash
Fly: Fly up to 60ft
Description: |-
A giant bee with a very thick hide of beige wool that makes it look like a lump of wool,
with wings with a protruding spike at its bottom. Its legs are covered in wool too.
C
Crowdragon, Hatchling
Name: Crowdragon, Hatchling
AC: 12
HD: 3
Abilities:
Strike: 1d6 pierce,
Hollow bones: Weak to strike
Description: |-
Unable to move. Extremely hungry, may lose hostility if fed - but will otherwise caw loudly.
Its shrill cry will stun creatures 5 ft around it for 1 turn (recharge on 1d6 = 5 or 6)
Its gizzards are made of with gems worth 1d6 * 100 gp.
Crowdragon, Young
Name: Crowdragon, Young
AC: 16
HD: 6
Abilities:
Strike: 1d6 pierce twice
Magic Missile: 1d6 magic
Hollow bones: Weak to strike
Flying: Flies up to 90ft
Description: |-
Extremely intelligent, will flee when badly harmed.
Its shrill cry will stun creatures 10 ft around it for 1 turn (recharge on 1d6 = 5 or 6)
Its gizzards are made of with gems worth 1d6 * 500 gp.
Crowdragon, Adult
Name: Adult Crowdragon
AC: 18
HD: 8
Abilities:
Strike: 2d6 pierce twice
Magic Missile: 2d6 magic
Hollow bones: Weak to strike
Flying: Flies up to 90ft
Description:
Extremely intelligent, will flee when badly harmed.
Its shrill cry will stun creatures 40 ft around it for 1 turn (recharge on 1d6 = 6)
Its gizzards are made of with gems worth 1d6 * 1000 gp.
D
Dimorphodon
Name: Dimorphodon
Description: A gliding reptile with a disproportionately large beak. Ambushes creatures from the treetops.
HD: 6
AC: 12
Abilities:
Glide: Glides up to 90ft
Climber: Climb vertically up to 120ft
Clamping Bite: 2d6 pierce. It may clamp onto what it bites, holding creatures in place unless wrested free from.
F
Faerie, Swallow-winged
Name: Faerie, Swallow-winged
AC: 14
HD: 1
Abilities:
Strike: Distract
Bestow Curse: Curses a creature
Description: |-
A tiny faerie with ethereal wings shaped like those of a swallow. Some odd folk seek this faerie which will fetch a high price if caught alive.
G
Golem, Meteoric Iron
Name: Meteoric Iron Golem,
AC: 17
HD: 13
Abilities:
Strike: 1d6 punch thrice,
Iron body:
- Weak to Fire,
- Resists Physical,
- Slow, acts once every 2 turns.
Description:
A large hulking mass of bulbous meteroic iron. Crumbles into 1d6+3 chunks of meteoric iron when slain.
Golem, Straw, Colossal
Name: Golem, Straw, Colossal
AC: 14
HD: 15
Abilities:
Strike: 5d6 slash - knockback 15ft
Straw Body:
- Weak to Fire, Slash
- Continues burning when set alight
Description: |-
A 90ft tall giant golem made completely of entwined frostrice straw that can bite flesh like a bundle of whips.
Goat, Psionic
Name: Goat, Psionic
AC: 13
HD: 6
Abilities:
Horns: 1d6+1 pierce
Spells:
- Psionic Ward
- Acid Spit
Charge: Knock a creature prone by charging in a straight line up to 60ft - recharge 5-6,
Description: |-
A psychic goat with a tuft of purplish fur on its forehead resembling an eye.
Will stare at other creautres, but is otherwise not hostile unless approached too closely.
H
Halberdier, Skeletal
Name: Halberdier, Skeletal
Description: Undead halberdier brandishing a halberd made of blue steel.
Category: Creature
HD: 6
AC: 13
Abilities:
Halberd: 1d6, 10ft range
Herd Wizard
Name: Herd Wizard
HD: 7
AC: 12
Abilities:
Staff: 1d6 bludgeon
Charm Monster: 3d6 HD of creatures
Lesser Bestow Flight: 90ft from ground for 2d6 days for target object
Description:
An emaciated wizard wearing a fluffy turban and a fluffy skirt.
Huntsman, Skeletal
Name: Huntsman, Skeletal
Description: An undead huntsman adept in melee and archery
HD: 5
AC: 12
Abilities:
Axe: 1d6 slash
Shortbow: 1d6 pierce up to 60ft
M
Monk, Zombie
Name: Monk, Zombie
Description: An undead acolyte of a nearby abbey of martial ascendence.
Category: Creature
HD: 5
AC: 12
Abilities:
Pugilism: 1d6
Martial Acrobatics: Able to travel up to 40ft on unusually steep terrain up to vertical angles.
Manticore, Adult
Name: Manticore, Adult
Description: An adult manticore with the body of a lion, bat-like wings and tail with sharp spines.
HD: 7
AC: 15
Abilities:
Claw and Tooth: 1d6 slash twice and 2d6 pierce once.
Tail spines: 1d6, six times
Fly: Flies up to 180ft
Manticore, Young
Name: Manticore, Young
Description: A young manticore with the body of a lion, bat-like wings and tail with sharp spines.
HD: 5
AC: 14
Abilities:
Claw and Tooth: 1d6 slash once, and 2d6 pierce once.
Tail spines: 1d6, three times
Fly: Flies up to 120ft
Manticore, Hatchling
Name: Manticore, Hatchling
Description: A hatchling manticore with the body of a lion, bat-like wings and tail with sharp spines.
HD: 3
AC: 12
Abilities:
Hatchling: Unable to move
Cry: Distract
Bite: 1d6 pierce
Mimic, Magic Item
Name: Mimic, Magic Item
Description: Depends on the magic item rolled. Could be a weapon, set of armor or even a ring. HD and AC may be adjusted according to the Magic Item rolled. e.g., More AC if a magical suit of armor is rolled.
HD: 7
AC: 12
Abilities:
Magic Item: Borrows properties of the magic item chosen.
Levitate: It can levitate and move up to 60ft per turn.
Sleepy: It may fall asleep when exposed to soporific substances like fumes from sleep poisons, or chamomile scent-bags.
Mummy, Astrologer, Servant
Name: Mummy, Astrologer, Servant
AC: 14
HD: 7
Abilities:
Meteoric Iron Shortsword: 1d6+1
Spells:
- Lesser Omen
- Lesser Comet
Description: |-
An ancient astrologer raised from the dead. Wrapped in bandages and wearing a white cloak with golden trimmings bearing the badge of an Astrologer clique. Typically riding a Psionic Goat when in the wilderness.
P
Paddy Wight
Name: Paddy Wight
AC: 15
HD: 7
Align: Neutral Evil
Abilities:
Strike: 1d6 slash twice - paralyze on touch,
Undead: Weak to Fire, Holy,
Frosty: Immobilized for 1 turn by cold on 1d6=5 or 6,
Description: |-
A wight laboring in the frostrice paddy. Wears a furry straw hat and fur-lined robes to prevent joint-locking due to the cold.
S
Scorpion Wolf
Name: Scorpion Wolf
HD: 4
AC: 13
Abilities:
Bite: 1d6 pierce
Sting: 1d6 pierce + poison
Description: |-
A thick pelted white wolf with a chitnous alabaster tail bearing a sword-like stinger.
Sentient Caltrops Swarm
Name: Sentient Caltrops Swarm
Description: A bunch of caltrops possessed by a trickster ghost.
HD: 3
AC: 11
Abilities:
Sharp body: 1 pierce.
Levitate: Levitates up to 30ft
Lesser Swarm: Immune to physical below 6 damage, affected only by area of effect attacks
Slime, Sickle
Name: Sickle Slime
AC: 10
HD: 9
Abilities:
Strike: 1d6+2 slash 4 times in 10ft radius,
Slimy body:
- Weak to Magical, Acid
- Resist Physical
- Rapidly dissolves (1d6 damage per turn) when splashed with potent acid
Description: |-
A 30ft radius slime that looks like a droplet of mercury.
It manifests sharp, heavy sickles on its surface, allowing it to rapidly cut down stalks of frostrice or unfortunate victims standing nearby
Slime, Architectonic
Name: Slime, Architectonic
Description: A highly acidic, shapeshifting slime that pretends to be a harmless piece of architecture. Its size and HD may change depending on how many victims it has claimed. The area where it lurks is always unusually clean.
HD: 7
AC: 13
Abilities:
Acid body: Rapidly dissolves flesh and tarnishes metal, causing 2d6 acid damage.
Cowardly: Will run away when damaged for the first time
Sprite, Meteoric Iron
Name: Meteoric Sprite
AC: 12
HD: 5
Abilities:
Strike: 1d6+1 bludgeon,
Iron Body:
- Weak to bludgeon,
- Resist slash
Release inner magic: |-
When struck with more than 12 damage of bludgeon and pierce combined such in that case of a pickaxe,
it unleashes raw elemental magic in a 20ft diameter harming all creatures within by 1d6,
after which it dies regardless of how much health it still has.
Description: |-
Aggultinated hunks of meteoric geodes that have gained partial sentience. When slain without releasing inner magic, it drops a single meteoric geode.
Skink, Corpulent, Venomous
Name: Skink, Giant, Coruplent, Venomous
Description: A very fat giant skink with a belly covered with poisonous spikes.
HD: 5
AC: 11
Abilities:
Ground pound: 2d6 + poison. The skink can only do this when it is hanging from a ceiling.
Bite: 1d6 + poison
Snail, Glyphback, Zombie
Name: Snail, Glyphback, Zombie
Description: An artificial snail said to be able to turn frost into fertile soil. It is artificially kept alive through necromancy and its powers are consequently less potent.
HD: 5
AC: 15
Abilities:
Slow: Moves up to 5ft
Frostbane: Any frost related elements in a 5ft diameter is transmuted into arable environment
Bite: 1d6 + slow + poison
Hide in shell: +5 AC, resist all magic except psychic.
Reflect: When defending all attacks except psyhic, it rebounds half of the damage up to half its range to the source of the attack.
Credits: Based on concept by @LavaMuppet
Swallowyrm
Name: Swallowyrm
AC: 18
HD: 9
Align: Neutral Evil
Abilities:
Strike: 2d6 pierce twice
Fire Breath: 3d6 fire breath in 40ft cone
Tail Swipe: 1d6 tail in 5ft radius,
Hollow-bones:
- Weak to Bludgeon,
Psionic:
- Resists Fire, Psychic
Spells:
- Clairvoyance
- Fireball
- Passwall
Description: |-
Clairvoyant, psionic chimera born from the joining of a giant swallow, a wyrm and the brain of a crowdragon.
Rumored to be the transmuted by a terrible alchemist serving under a treacherous devil.
Sentry Knight, Zombie
Name: Sentry Knight, Zombie
Description: An undead knight on eternal vigil. Armed with a wand to ward swarms
of Frost Wyrmflies.
Category: Creature
HD: 8
AC: 15
Abilities:
Wand of Cone of Hot Steam: 1d6+2, 40ft range, half damage on non-swarms
Skeletal Horse: HD 7, Undead, Move 90ft
Polehammer: 1d6+1, 10ft range
Snow Petrel, Giant
Name: Snow Petrel, Giant
Description: A giant white bird with a very thick plummage.
Category: Creature
HD: 6
AC: 14
Abilities:
Thick Plummage: Resistant to attacks from large swarms and cold energy.
Beak: 1d6
T
Termite, Giant
Name: Termite, Giant
AC: 17
HD: 4
Abilities:
Strike: 2d6 slash,
Carapace:
- Weak to Fire, Bludgeoning
- Resist Slash
Description: |-
A giant termite with poweful mandibles that can crush bone and the stalks of giant plants.
V
Vulture Cavalryman, Skeletal
Name: Vulture Cavalryman, Skeletal
HD: 8
AC: 14
Abilities:
Zombie Vulture Mount: HD 6, Undead, Fly 90ft
Longbow: 1d6, 20ft range
Pike +1: 1d6+1, 10ft range
Wand of Cone of Hot Steam: 1d6+2, 40ft range, half damage on non-swarms
Description: |-
Undead cavalryman riding atop of giant zombie vulture. Kitted in bronze armor from a bygone age.
Velociraptor Ranger, Skeletal
Name: Velociraptor, Ranger, Skeletal
Description: A skeletal velociraptor armed armed with 6 bronze boomerangs.
HD: 4
AC: 14
Abilities:
Sprint: Run up 160ft every 2 turns. Run up to 100 ft every turn.
Bite: 2d6 pierce
Boomerang: 1d6 slash up to 40ft. Roll 1d6. On a 1, the boomerang does not return to its user.
W
Wyrmflies, Frost
Name: Wyrmflies, Frost
HD: 5
AC: 11
Abilities:
Swarm: Immune to physical, affected only by magical area of effect attacks
Drain Blood: 1d6 pierce + slow, Restore 1 HP
Description: |-
A swarm of tiny wyrmflies with ice-like chitin that suck the life force of creatures.
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