Posts

D24.324 Wand Hill

A smoothly graded mound 900ft diameter that rises to a height of 40ft. Numerous colossal wands of various materials at least 30ft in diameter dot the mound, gradually increasing in density. Due to the arcane power concentrated in the wands' spines, all manner of magical creatures and plants have occupied at least 20ft from the center of each wand and harness their power to defend their territory. At the centre of the mound, there is a deep, narrow depression which requires climbing equipment to descend, that leads to the Wandless Depths.

L24.324 Poufs of the Lost Epic

A round pouf said to be encased in the fabric depicting the only survivng complete record of the Lost Epic of the Carb Riders. There are said to be 48 of these poufs in the Spoke, of which only 5 of them are known to be in possession of various wealthy and powerful individuals. The poufs were said to be commissioned by the Queen of Poems Iludu Maenaea - who directed the greatest craftsmen to preserve the content of the decaying Crab Rider scrolls into these poufs.

D24.323 Pastel Teahouse

A soothingly coloured teahouse tended to by friendly wooden automatons. The teahouse is very clean and filled with the warm aroma of various teas that soothes the mind and body. It is also tastefully furnished with petrified wood chairs and tables draped with hemp fabrics dyed in pastel hues. The automatons do not speak but their laconic thoughts may be read by those with psychic prowess. Outside the teahouse are a number of long benches draped with the same fabrics. One may find all manner of good aligned creatures and adventurers here who frequent the place to make similarly aligned acquaintances. Should one attempt to cause trouble here, a teleportation trap inscribed under the area allows them to be whisked away.

L24.323 Bandit Queen of Four Dusts

An extremely ruthless nortorious Bandit Queen who mercilessly attacks all manner of travellers who pass through the Dunes of Four Dusts found in the Firm Qeleres. Said to own extremely stealthy legions of sand-clothed barbarians, they often blend into the dunes and wait for the opportune moment catch travellers unaware and are said to do all manner of unspeakable, cruel acts to their prisoners before eventually executing them according to the testimony one who had managed to escape their bonds. The Bandit Queen has only been seen a number of times, during large scale clashes between larger forces, and her abilities in manipulating the dust of the region has resulted in her continued rule of the region of the last five decades.

D24.322 Corridor of Flying Rain

An otherworldly corridor composed of bluish mud bricks.  Tiny droplets of cold water fly from the seams of the brick floor into a knee deep pool strangely stuck to the ceiling. Creatures more than 5ft in height may inevitably find their heads in the pool unless they are crouched.  The corridor is patrolled by 3d6 fish-men fighters and magic users holding steel sabers and wands shaped shells who are able to breathe in the pool and will attack all intruders.

D24.322 Sigil of the Six Clawed Crab

An extremely ancient sigil found emblazoned on a round shield in the scant ruins of an ancient Crab Rider fort named Hezen found upon the Algeon Sprig of the Obscured Qeleres. The sigil depicts a Crab with six claws with two of them bearing an ornate scepter.  While details of the meaning of the sigil is unknown, many archaeologists suspect it is the symbol of a union between two greater tribes and 4 lesser tribes - which used to commune within the fort where it was found.

D24.321 Pond of Genies

An extremely strange pond that appears to emanate strange white fog and foam. To those sensitive to spiritual powers, they can sense some strange aura of rebirth. Should a disembodied spirit or soul bathe in the pond, they may gain partial material presence as a genie if their spiritual constitution is sufficient, lest they become part of the pond.